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which shows for one second. For example, if square F4 is selected, the display will show:
• The selected square | L:F4 | and then… |
• The number of moves in |
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the Primary Time Control | 40 | and then… |
• The duration of |
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the Primary Time Control | 2:00 |
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3.8 Fixed Depth Levels
The Fixed Depth Levels in file G limit the skill of the
On these levels, the display alternates between the level you have selected and how many individual moves (ply) ahead the computer searches:
• The selected square | L:G5 | and then… |
• The number of individual moves |
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the computer is looking ahead | 5PLY |
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3.9 Tactical Levels
The Tactical Levels are found on squares H1 through H8. These levels limit how many individual moves ahead the computer looks, but in this case the computer does not evaluate strategic advantages, and looks only for material gain such as checkmate or draws. The number of individual moves the computer looks ahead is equivalent to the chess- board square, e.g., H1 equals one individual move ahead, and H8 equals 8 moves ahead.
On the Tactical Levels, the display alternates between the level you have selected, and how many individual moves
(ply) ahead the computer will search. |
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• The selected square | L:H8 | and then… |
• The number of individual moves |
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the computer is looking ahead | 8PLY |
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3.10 Teach Modes
Your chess computer contains 11
Note the following, in regard to Level and Teach Modes:
•If NEW GAME is pressed during a game, the computer will exit Teach Mode and switch back to the standard 32- piece game, with the current level still in effect.
•If you press LEVEL and then decide not to change the current playing level or Teach Mode, simply press LEVEL
•You may select a new level at any time during your turn. If you do so, however, note that the clock will be reset.
•If you press more than 2 Piece Symbol Keys during a Teach Mode selection, only the last 2 symbol selections will be valid when you exit Level Mode.
•If you accidentally press a Piece Symbol Key in Level Mode, you will lose your current game after exiting Level Mode. To continue with the current game, press the square corresponding to the current level of play before exiting Level Mode. Note, however, that the clock will have been reset.
3.11 Selecting Levels and Teach Modes
Press LEVEL to enter Level Mode, and the current level is displayed. For example, Level A3 shows as L:A3, alternating with Fun3 (the level selected by pressing board square A3).
To change the level, simply press a board square, and the display will show the new level, alternating with the level details. Press LEVEL again to exit Level Mode.
Note the following key sequences and effects:
LEVEL, LEVEL | No change; previous level |
LEVEL, Square, LEVEL | remains selected. |
New level selected, clock | |
LEVEL, Piece Symbol, | resets. |
Starting position of selected | |
LEVEL | Teach Mode is set at |
LEVEL, Square, | previously selected level. |
Starting position of selected | |
Piece Symbol, LEVEL | Teach Mode is set at new |
LEVEL, Piece Symbol, | level. |
New level is set, previous | |
Square, LEVEL | Teach Mode selection is |
| canceled, existing game is |
| retained. |
To select Teach Mode, press LEVEL. The display will show the skill level, as indicated by the equivalent chess- board square, alternating with the level details. To select a Teach Mode, press one or two of the Piece Symbol Keys (%, $, #, @ or !) you would like to use. The display will then show the selected pieces. For example, if you want to play with Kings, Bishops, Knights, and Pawns, after pressing LEVEL, you should press # and @. The display will show your selection. Then, press LEVEL to exit Level Mode and enter your selection into the computer, and you can begin your game. Since the King is always required for the game, you do not need to select this piece for the Teach Mode. In fact, pressing & is how you select a normal,
Note that Non Auto is automatically canceled whenever a Teach Mode is selected in the existing Level Mode.
The 11 Teach Modes and the normal game are indicated by the following displays:
TEACH MODE | DISPLAY |
Kings and Pawns | te:_p |
Kings, Knights and Pawns | te:_n |
Kings, Bishops and Pawns | te:_b |
Kings, Rooks and Pawns | te:_r |
Kings, Queens and Pawns | te:_q |
Kings, Knights, Bishops and Pawns | te:nb |
Kings, Knights, Rooks and Pawns | te:nr |
Kings, Knights, Queens and Pawns | te:nq |
Kings, Bishops, Rooks and Pawns | te:br |
Kings, Bishops, Queens and Pawns | te:bq |
Kings, Rooks, Queens and Pawns | te:rq |
All Pieces (standard
3.12 Openings Coach Mode
Your computer has 16 different opening sequences in memory, all of which can be played through so that you may learn them. Press OPENINGS COACH, and, when first selected, the computer will beep and the display will flash
o(:
You can then choose which opening game you want to
review by pressing one of the squares from A1 to B8. Figure
8