KEYS AND FEATURES | Figure 1. Display Symbols and Sounds |
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| SYMBOLS |
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1. LCD Display Window: The Liquid Crystal Display (LCD) | 1 | 1 |
| A | A | k | King | ||
is used to show moves, game information, and chess |
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2 | 2 |
| B | B | q | Queen | |||
clocks for both players. For a complete list of the symbols, |
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3 | 3 |
| c | C | r | Rook | |||
refer to Figure 1. |
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| 4 | 4 |
| D | D | b | Bishop | ||
2. Piece Symbol Keys & (King), % (Queen), $ (Rook), |
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5 | 5 |
| E | E | n | Knight | |||
# (Bishop), @ (Knight), ! (Pawn): Used to verify positions, |
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6 | 6 |
| F | F | p | Pawn | |||
select various Teach Modes, and underpromote pawns. |
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7 | 7 |
| G | G | Sb.... | Standard | |||
3. Game Keys |
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| 8 | 8 |
| H | H |
| board | ||
a. GO/STOP Key: Press to turn the computer on; press |
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9 | 9 |
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again to turn the unit off. The current game is retained in |
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0 | 0 |
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memory for up to 550 hours. |
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PM | Indicates player to move. |
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b. NEW GAME Key: Press to reset the computer for a |
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S | Indicates black to move. |
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new game of chess. |
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| Steady colon indicates that figures are | |||||||
c. OPENINGS COACH Key: Press to enter Openings | : | ||||||||
| Minutes and Seconds |
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Coach Mode for training on opening gambits and re- |
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: | Flashing colon indicates that figures are | ||||||||
sponses. |
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| Hours and Minutes |
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d. LEVEL Key: Press to enter Level Mode to adjust the | Black in check |
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level of play to the complexity and type of game you | ch:__ | White in check |
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desire. Also used to select the Teach Modes. |
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Checkmate – black wins |
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e. TAKE BACK Key: Press to take back the last individual | EnD( | Draw |
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move made. You may take back up to 14 individual |
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te: | Teach Mode |
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moves. Note that an individual move is a move for one |
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o(:3 | Openings Coach (Spanish Opening) - | ||||||||
side. |
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| computer plays both sides |
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f. NON AUTO Key: Press to enter Non Auto Mode, which | o_:3 | Openings Coach (Spanish Opening) - | |||||||
allows moves to be entered manually. Here, the com- | |||||||||
| computer plays white |
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puter monitors the game, but makes no moves. | o):3 | Openings Coach (Spanish Opening) - | |||||||
g. PLAY Key: Press to exchange sides with the computer. |
| computer plays black |
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Press while the computer is thinking to force it to move, | o :3 | Openings Coach (Spanish Opening) - | |||||||
or press during your own turn to get a move suggestion |
| computer plays neither |
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| SOUNDS |
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from the computer. |
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h. SOUND Key: Pressing this key causes the sound | 1 high tone | ...... | Acknowledge operation of any key or | ||||||
option to cycle through three levels of operation. You |
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1 low tone | Error: Wrong move or wrong key pressed | ||||||||
can tell which level you have selected by the number of | |||||||||
2 low tones | Warning from Coach |
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high tone beeps you hear, as indicated below: |
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3 high tones | New Game or Beep and Voice set | ||||||||
SOUND LEVEL | SIGNAL WHEN SELECTED | ||||||||
3 low tones | In games against the clock, time has | ||||||||
Beep and Voice | .......... 3 high tones | ||||||||
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Beep only | 2 high tones |
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Silent | 1 high tone |
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With Voice selected, you’ll get helpful coaching |
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remarks, and the buzzer will beep to show the |
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computer’s response to your actions. See Figure 1 |
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for the meanings of the beeps. Pressing and |
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holding SOUND for a second or more activates the |
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“Say Again” feature, causing the last message to |
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be repeated. |
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4. Sensory Chessboard: Each square contains a |
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highly sensitive sensor that registers piece move- |
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ment. The squares are identified by file (letters) and |
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rank (numbers). |
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5. ACL (Reset): Recessed reset switch is located in the |
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base of the unit, and used to eliminate static dis- |
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charge after inserting a new set of batteries. |
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6. Battery Compartment: In base of unit. The computer |
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uses 3 “AA” (Type AM3/R6) alkaline batteries. |
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7. Piece Storage Area: Handy storage compartment |
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for your chess pieces. |
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8. Language Selection Switch: In base of unit. Used | 7 |
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to select either English, German, or French. |
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ENGLISH |