6The following explains as regards how to earn FARE (or score points). The minimum fare is earned at the time the taxi picks up the Customer.

Basically, the best way to earn FARE is to take the Customer to their destiantion as fast as possible. In other words, since the time remaining when reaching the destination is converted into FARE, the more remaining time is, the greater the FARE the player earns.

In addition to the above, receiving a tip is another way of increasing the FARE. The tip awarded for doing some-

thing to please the customer is added to the FARE. Details are as follows:

Tip for dodging: Awarded when dodging other (ordinary) car at the very critical moment.

Tip for Jumping: Awarded when the taxi jumps over trailers, etc.

Tips for drifting: Awarded when the taxi drifts.

When awarding tips, coins are sent in a flying motion from the Customer towards the FARE METER. If tips are consecutively earned, the earning rate increases (in combo) This combo effect resets if the taxi bumps against another ordinary car.

The combo display appears below the FARE METER.

The Customer’s fare is not added to the TOTAL FARE unless the Customer is taken to the destination.

7When reaching the destination, drop off the Customer. Stop the taxi within the destination area mark. When the taxi completely stops within the area, the on-screen shifts to evaluation mode and the customer gets of automatically. the Customer’s evaluation displayed in characters depends on the remaining seconds of the Customer time when reaching the destination.

SPEEDY: Display of more remaining time/money converted from time is paid.

NORMAL: Display of normal remaining time/normal amount of money converted from time paid.

SLOW: Display of less remaining time/less amount of money converted from time is paid.

After suming up the above, the Customer’s FARE is determined and then the FARE is added to the TOTAL FARE. After TOTAL FARE calculations, the player ranking is displayed. The ranking is based on the score data of the 99 players played in the past.

8If the remaining time of the Customer becomes zero, the Customer becomes angry and gets off. At this time, the Customer’s FARE is not added to the TOTAL FARE.

9When the Game Time becomes 0, the game is over. The GAME OVER screen appears, with TOTAL EARNED, evaluation comment and RANKING displayed. If any credit(s) which is one play worth or more remains, the START LAMP unlit during game will then flash.

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Sega 999-0886-01 owner manual