7 - 11 BOOKKEEPING
Choosing BOOKKEEPING in the MENU mode displays the data of operating status up to the present are shown on 2 pages. Press the TEST BUTTON to proceed to PAGE 2/2.
| BOOKKEEPING | PAGE1/3 |
COIN CHUTE #1 | XXXXXXXXXXX | |
COIN CHUTE #2 | XXXXXXXXXXX | |
TOTAL COINS | XXXXXXXXXXX | |
COIN CREDITS | XXXXXXXXXXX | |
SERVICE CREDITS | XXXXXXXXXXX | |
TOTAL CREDITS | XXXXXXXXXXX | |
NUMBER OF GAMES | XXXXXXXXXXX | |
TOTAL | TIME | XDXXHXXMXXS |
PLAY | TIME | XDXXHXXMXXS |
AVERAGE PLAY | TIME | XXMXXS |
LONGEST PLAY | TIME | XXMXXS |
SHORTEST PLAY | TIME | XXMXXS |
PRESS TEST BUTTON TO CONTINUE
COIN CHUTE#:
Number of coins put in each Coin Chute.
TOTAL COINS:
Total number of activations of Coin Chutes.
COIN CREDITS:
Number of credits registered by inserting coins.
In Page 2/3, Histogram of Number of Play as against Play Time is displayed. For setting the DIFFICULTY, refer to this histogram.
Page 3/3 displays the character’s selected frequency at the time of Game Start.
FIG. 7.11a BOOKKEEPING (1/3)
| BOOKKEEPING PAGE 2/3 |
| |
TIME HISTOGRAM |
|
| |
COURSE | BEGINNER | ADVANCED EXPERT | |
~2M29S | 0 | 0 | 0 |
2M30S~2M44S | 0 | 0 | 0 |
2M45S~2M59S | 0 | 0 | 0 |
3M00S~3M14S | 0 | 0 | 0 |
3M15S~3M29S | 0 | 0 | 0 |
3M30S~3M44S | 0 | 0 | 0 |
3M45S~3M59S | 0 | 0 | 0 |
4M00S~4M14S | 0 | 0 | 0 |
4M15S~4M29S | 0 | 0 | 0 |
4M30S~ | 0 | 0 | 0 |
PRESS TEST BUTTON TO EXIT
FIG. 7.11b BOOKKEEPING (2/3)
7 - 12 BACKUP DATA CLEAR
BACKUP DATA CLEAR
YES (CLEAR) >NO (CANCEL)
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
BOOKKEEPING 3/3
FAVORITE CHARACTER
AXEL 0
B.D.JOE 0
GENA 0
GUS 0
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
FIG. 7.11c BOOKKEEPING (3/3)
Clears the contents of BOOKKEEPING and high score player ranking entry.
When clearing, bring the arrow to “YES” and when not clearing, to “NO”, by using the SERVICE BUTTON, and push the TEST BUTTON.
When the data has been cleared, “COMPLETED” will be displayed. Bring the arrow to “NO” and press the TEST BUTTON to cause the MENU mode to return on to the screen.
Note that the contents of the GAME SETTING, COIN SETTING, and BOARD SETTING are not affected by BACKUP DATA CLEAR operation.
FIG. 7.12 BACKUP DATA CLEAR
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