ELSA Erazor II user manual After Installing the Drivers, Its Time to Get Moving, What is Possible?

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After Installing the Drivers

5

 

 

After Installing the Drivers

You will have completed the most important steps once the Installation Guide has piloted you safely through the hazards of driver installation. Your operating system knows about the Erazor, the ELSA drivers are installed and ...

It's Time to Get Moving!

We have a tip for you at this point: A few minutes' patience will pay for themselves. Take a few moments' time to optimize your system settings. Your eyes will thank you for it and you will certainly enjoy playing games and working on your computer much more.

In this chapter you will learn:

KWhat is the maximum resolution I can get from my system?

KWhat color depth should I use?

KHow frequently should the monitor redraw itself?

This chapter is divided up into operating systems to allow us to answer these questions for you as simply as possible. Turn straight to the heading for your operating system. You will find everything you need there. The software you need will be on the WINNERware CD – unless it is already included in the operating system.

What is Possible?

The table below shows the maximum possible resolutions for the ELSA graphics board. Note that these resolutions cannot be achieved under all operating conditions.

ERAZOR II

 

 

 

 

Refresh rate (Hz) / Z-Buffer, Double Buffering

 

Color depth:

 

256 Colors

HighColor

TrueColor

 

 

 

 

8MB

16MB

8MB

16MB

8MB

16MB

 

 

 

 

 

 

 

 

1600 x 1200

 

85/–

85/–

85/

85/

85/

85/

1280 x 1024

 

120/–

120/–

120/

120/

120/

120/

1152 x

864

 

120/–

120/–

120/

120/

120/

120/

1024 x

768

 

120/–

120/–

120/

120/

120/

120/

960 x 720

 

120/–

120/–

120/

120/

120/

120/

800 x 600

 

120/–

120/–

120/

120/

120/

120/

640 x 480

 

120/–

120/–

120/

120/

120/

120/

 

 

 

 

 

 

 

 

 

HighColor = 65536 colors, TrueColor = 16.7 million colors

ELSA ERAZOR II and ELSA VICTORY Erazor LT

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Contents Elsa Erazortm Germany Elsa IncSonnenweg AachenThank you for placing your trust in this Elsa product PrefaceAbout this Manual Changes to this ManualBefore you continue Contents Glossary Index Look at the Erazor II and Victory Erazor LT IntroductionWhats In the Box? Highlights of the Erazor Graphics BoardsWhat Hardware Do I Need? CE and FCC CE Conformity and FCC Radiation StandardDeclaration of Conformity Introduction Elsa Erazor II and Elsa Victory Erazor LT Colors HighColor TrueColor After Installing the DriversWhat is Possible? Its Time to Get MovingMonitor Typical Minimum Maximum Ergonomic ResolutionWhat Makes Sense? More pixels means more funWindows 95 and Windows Changing the resolutionClick on Start, then select Settings E Control Panel Choosing the monitor Here you should click on the Settings tabElsa Erazor II and Elsa Victory Erazor LT Windows NT Use the command sequenceStart E Settings E Control Panel Multimedia Player Useful Stuff and MoreTurn Settings E Advanced... E 3D Settings Fine-Tuning for Performance FreaksStart The object data All about graphics3D Graphics Representation 3D PipelineRendering Geometrical transformationFlipping Display on the monitor Frame bufferDirect 3D 3D InterfacesWhat APIs Are Available? OpenGL Immediate Mode and Retained ModeBpp Color Palettes, TrueColor and Gray ScalesDirectColor HighColor and RealColorThere are various standards DDC1, DDC2B, and DDC2AB Vesa DDC Display Data ChannelTrueColor DDC2AB O addresses Technical DataCharacteristics of the Graphics Boards Address Assignment of the Erazor IIPin Assignment Connection SignalPorts on the Graphics Board VGA D-Shell SocketAppendix Advice and HelpName and version of the application program with the error Who to Contact? Elsa Japan Inc Driver Updates Repair?Elsa LocalWeb DoC-Declaration of Conformity Appendix Elsa Erazor II and Elsa Victory Erazor LT Warranty Procedure Warranty ConditionsWarranty Coverage Warranty PeriodAdditional Regulations Operating MistakesAppendix Elsa Erazor II and Elsa Victory Erazor LT Glossary 3D Three-dimensionalFlipping The image generated in the back buffer is displayed Pixel Picture element. Dot in the image Phong shading ShadingAre calculated by interpolating the normal vec- tor 15, 32 Index18, 19