ELSA Victory Erazor LT Highlights of the Erazor Graphics Boards, What Hardware Do I Need?

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2Introduction

Highlights of the Erazor Graphics Boards

KWide data flow – True 128 bit graphics acceleration for Windows NT, Windows 95 and Windows 98

KA giant with potential for growth – the performance of the RIVA 128ZX grows with processor power. This can be summed up in a phrase: “The more powerful the CPU, the more powerful the Erazor”.

KA games arcade on your living room – arcade quality 3D graphics wtih high- speed direct 3D support

KFast video – High quality, multiple filtered MPEG and AVI play.

KWhen things get tight – Textures are dynamically stored in the computer's work- ing memory

KSuperfast – DOS with VBE 3.0 BIOS

K24-hour access – To ELSA Support in the ELSA LocalWeb and Internet-WWW

KGuaranteed – 6 years warranty on the ELSA ERAZOR II and ELSA VICTORY Erazor LT

KProtected – The ELSA ERAZOR II and ELSA VICTORY Erazor LT meet CE require- ments.

What Hardware Do I Need?

KComputer: The ELSA ERAZOR II and ELSA VICTORY Erazor LT only really come to life if your computer has a Pentium 166 or compatible processor or even better. Less muscular processors will not get the best out of the board.

KBus: The ELSA ERAZOR II and ELSA VICTORY Erazor LT can be had in AGP versions. Your computer must have an AGP bus.

KMonitor: The ELSA ERAZOR II and ELSA VICTORY Erazor LT works with the stan- dard IBM VGA compatible horizontal scan frequency of 31.5 kHz while booting and in DOS operation.

What's In the Box?

You will notice if your graphics board is missing. But you need to check that the box con- tained all of the following:

KGraphics board

KDocumentation: Installation Guide and electronic manual on CD

KCD-ROM with installation and driver software and utilities

If any part is missing please contact your dealer. ELSA reserves the right to vary the prod- ucts supplied without prior notice.

ELSA ERAZOR II and ELSA VICTORY Erazor LT

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Contents Elsa Erazortm Elsa Inc SonnenwegAachen GermanyPreface About this ManualChanges to this Manual Thank you for placing your trust in this Elsa productBefore you continue Contents Glossary Index Introduction Look at the Erazor II and Victory Erazor LTWhats In the Box? Highlights of the Erazor Graphics BoardsWhat Hardware Do I Need? CE and FCC CE Conformity and FCC Radiation StandardDeclaration of Conformity Introduction Elsa Erazor II and Elsa Victory Erazor LT After Installing the Drivers What is Possible?Its Time to Get Moving Colors HighColor TrueColorResolution What Makes Sense?More pixels means more fun Monitor Typical Minimum Maximum ErgonomicWindows 95 and Windows Changing the resolutionClick on Start, then select Settings E Control Panel Here you should click on the Settings tab Choosing the monitorElsa Erazor II and Elsa Victory Erazor LT Windows NT Use the command sequenceStart E Settings E Control Panel Useful Stuff and More Multimedia PlayerFine-Tuning for Performance Freaks Turn Settings E Advanced... E 3D SettingsAll about graphics 3D Graphics Representation3D Pipeline Start The object dataGeometrical transformation RenderingFrame buffer Flipping Display on the monitorDirect 3D 3D InterfacesWhat APIs Are Available? Immediate Mode and Retained Mode OpenGLColor Palettes, TrueColor and Gray Scales DirectColorHighColor and RealColor BppThere are various standards DDC1, DDC2B, and DDC2AB Vesa DDC Display Data ChannelTrueColor DDC2AB Technical Data Characteristics of the Graphics BoardsAddress Assignment of the Erazor II O addressesConnection Signal Ports on the Graphics BoardVGA D-Shell Socket Pin AssignmentAppendix Advice and HelpName and version of the application program with the error Who to Contact? Elsa Japan Inc Driver Updates Repair?Elsa LocalWeb DoC-Declaration of Conformity Appendix Elsa Erazor II and Elsa Victory Erazor LT Warranty Conditions Warranty CoverageWarranty Period Warranty ProcedureOperating Mistakes Additional RegulationsAppendix Elsa Erazor II and Elsa Victory Erazor LT 3D Three-dimensional GlossaryFlipping The image generated in the back buffer is displayed Phong shading Shading Pixel Picture element. Dot in the imageAre calculated by interpolating the normal vec- tor Index 15, 3218, 19