ELSA Victory Erazor LT, Erazor II user manual Are calculated by interpolating the normal vec- tor

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34Glossary

are calculated by interpolating the normal vec- tor.

KSingle buffer – By contrast with double buff- ering, where the image buffer is duplicated, the single buffering mode is not able to access the next image, which has already been calculated. This means that animations will run jerkily.

KTearing – A distinction is made in double buffering between the front buffer and the back buffer. The image change between the front buffer and the back buffer is synchronized in tearing.

KTesselation – The objects for 3D calculations are divided up into polygons (triangles) in tes- selation. The vertices, color and, if required, transparency values, are determined for the tri- angles.

KTextures – Wrapping a bitmap around an object, including perspective correction, for

example wallpaper on a wall or a wood texture on furniture. Even a video can be used as a tex- ture map.

KTrueColor – Graphics mode with 16.7 million colors (24 or 32 bits per pixel). In this mode, the color information saved in the display memory is not translated by a look-up table, but passed directly to the D/A converter. This means that the full color information must be saved for each pixel.

KVESA – Abbreviation of Video Electronics Standards Association. A consortium for the standardization of computer graphics.

KVRAM – Abbreviation for video RAM. Mem- ory chip for fast graphics boards.

KZ buffer – 3D depth information (position in the third dimension) for each pixel.

ELSA ERAZOR II and ELSA VICTORY Erazor LT

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Contents Elsa Erazortm Elsa Inc SonnenwegAachen GermanyPreface About this ManualChanges to this Manual Thank you for placing your trust in this Elsa productBefore you continue Contents Glossary Index Introduction Look at the Erazor II and Victory Erazor LTWhat Hardware Do I Need? Highlights of the Erazor Graphics BoardsWhats In the Box? Declaration of Conformity CE Conformity and FCC Radiation StandardCE and FCC Introduction Elsa Erazor II and Elsa Victory Erazor LT After Installing the Drivers What is Possible?Its Time to Get Moving Colors HighColor TrueColorResolution What Makes Sense?More pixels means more fun Monitor Typical Minimum Maximum ErgonomicClick on Start, then select Settings E Control Panel Changing the resolutionWindows 95 and Windows Here you should click on the Settings tab Choosing the monitorElsa Erazor II and Elsa Victory Erazor LT Start E Settings E Control Panel Use the command sequenceWindows NT Useful Stuff and More Multimedia PlayerFine-Tuning for Performance Freaks Turn Settings E Advanced... E 3D SettingsAll about graphics 3D Graphics Representation3D Pipeline Start The object dataGeometrical transformation RenderingFrame buffer Flipping Display on the monitorWhat APIs Are Available? 3D InterfacesDirect 3D Immediate Mode and Retained Mode OpenGLColor Palettes, TrueColor and Gray Scales DirectColorHighColor and RealColor BppTrueColor Vesa DDC Display Data ChannelThere are various standards DDC1, DDC2B, and DDC2AB DDC2AB Technical Data Characteristics of the Graphics BoardsAddress Assignment of the Erazor II O addressesConnection Signal Ports on the Graphics BoardVGA D-Shell Socket Pin AssignmentName and version of the application program with the error Advice and HelpAppendix Who to Contact? Elsa LocalWeb Driver Updates Repair?Elsa Japan Inc DoC-Declaration of Conformity Appendix Elsa Erazor II and Elsa Victory Erazor LT Warranty Conditions Warranty CoverageWarranty Period Warranty ProcedureOperating Mistakes Additional RegulationsAppendix Elsa Erazor II and Elsa Victory Erazor LT 3D Three-dimensional GlossaryFlipping The image generated in the back buffer is displayed Phong shading Shading Pixel Picture element. Dot in the imageAre calculated by interpolating the normal vec- tor Index 15, 3218, 19