All about graphics 17
erate the slow 3D display characteristics of the operating system. Direct 3D is based on Microsoft's Common Object Model (COM), which is also used as the foundation to OLE technology (Object Linking and Embedding). Direct 3D cooperates with Direct Draw in two-dimensional display. A typical situation would be, for instance, rendering a 3D object while Direct Draw is placing a two-dimensional background bitmap. Microsoft claims to have corrected some of the weaknesses of the old version in the most recent version 5.0.
Immediate Mode and Retained Mode
As can be assumed from the two terms, immediate mode is a programming mode that is close to the hardware. Retained mode, on the other hand, is a programming mode that is largely predefined through an API interface. What does this mean in detail? Looking at the two systems hierarchically, the immediate mode is also known as the low-level mode. The programming interface level is close to the hardware level and permits the programmer direct access to special functions in the hardware component concerned. The retained mode (high-level mode) makes it possible, for example, to load a defined 3D object with textures into a Windows application. Here it can be manipulated and moved using simple API commands. Translation takes place in real time, without the need to know the technical structure of the object.
For further information see the Internet WWW site http://www.microsoft.com
OpenGL
Following its success in gaining a good reputation amongst professionals using CAD/ CAM programs, OpenGL is now increasingly penetrating the PC market. OpenGL is plat- form-independent and makes a distinction between immediate and display list modes. A display list stores specific sequences that can be recalled again later. The object descrip- tions can then be taken directly from the list, resulting in very high performance. How- ever, if objects need to be manipulated frequently, the display list will have to be generated again from new. In this case, the speed advantage is lost. OpenGL provides a wide range of graphics features, from rendering a simple geometric point, line, or filled polygon, to the most sophisticated representations of curved surfaces with lighting and texture mapping. The some 330 routines of OpenGL provide software developers access to these graphics capabilities:
For further information see the Internet WWW site http://www.sgi.com
ELSA ERAZOR II and ELSA VICTORY Erazor LT