ELSA Erazor II, Victory Erazor LT user manual Contents

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Contents

 

Introduction

1

A Look at the ERAZOR II and VICTORY Erazor LT

1

Highlights of the Erazor Graphics Boards

2

What Hardware Do I Need?

2

What's In the Box?

2

CE Conformity and FCC Radiation Standard

3

After Installing the Drivers

5

It's Time to Get Moving!

5

What is Possible?

5

What Makes Sense?

6

Changing the resolution

7

Windows 95/98

7

Windows NT 4.0

10

Useful Stuff and More

11

The Multimedia Player

11

Fine-Tuning for Performance Freaks

12

All about graphics

13

3D Graphics Representation

13

The 3D Pipeline

13

3D Interfaces

16

What APIs Are Available?

16

Direct 3D

16

OpenGL

17

Color Palettes, TrueColor and Gray Scales

18

VGA

18

DirectColor

18

VESA DDC (Display Data Channel)

19

DDC1

19

DDC2B

19

DDC2AB

20

Technical Data

21

Characteristics of the Graphics Boards

21

Address Assignment of the ERAZOR II and VICTORY Erazor LT

21

Ports on the Graphics Board

22

The VGA D-Shell Socket

22

Appendix

23

Advice and Help

23

ELSA ERAZOR II and ELSA VICTORY Erazor LT

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Contents Elsa Erazortm Sonnenweg Elsa IncAachen GermanyAbout this Manual PrefaceChanges to this Manual Thank you for placing your trust in this Elsa productBefore you continue Contents Glossary Index Look at the Erazor II and Victory Erazor LT IntroductionWhats In the Box? Highlights of the Erazor Graphics BoardsWhat Hardware Do I Need? CE and FCC CE Conformity and FCC Radiation StandardDeclaration of Conformity Introduction Elsa Erazor II and Elsa Victory Erazor LT What is Possible? After Installing the DriversIts Time to Get Moving Colors HighColor TrueColorWhat Makes Sense? ResolutionMore pixels means more fun Monitor Typical Minimum Maximum ErgonomicWindows 95 and Windows Changing the resolutionClick on Start, then select Settings E Control Panel Choosing the monitor Here you should click on the Settings tabElsa Erazor II and Elsa Victory Erazor LT Windows NT Use the command sequenceStart E Settings E Control Panel Multimedia Player Useful Stuff and MoreTurn Settings E Advanced... E 3D Settings Fine-Tuning for Performance Freaks3D Graphics Representation All about graphics3D Pipeline Start The object dataRendering Geometrical transformationFlipping Display on the monitor Frame bufferDirect 3D 3D InterfacesWhat APIs Are Available? OpenGL Immediate Mode and Retained ModeDirectColor Color Palettes, TrueColor and Gray ScalesHighColor and RealColor BppThere are various standards DDC1, DDC2B, and DDC2AB Vesa DDC Display Data ChannelTrueColor DDC2AB Characteristics of the Graphics Boards Technical DataAddress Assignment of the Erazor II O addressesPorts on the Graphics Board Connection SignalVGA D-Shell Socket Pin AssignmentAppendix Advice and HelpName and version of the application program with the error Who to Contact? Elsa Japan Inc Driver Updates Repair?Elsa LocalWeb DoC-Declaration of Conformity Appendix Elsa Erazor II and Elsa Victory Erazor LT Warranty Coverage Warranty ConditionsWarranty Period Warranty ProcedureAdditional Regulations Operating MistakesAppendix Elsa Erazor II and Elsa Victory Erazor LT Glossary 3D Three-dimensionalFlipping The image generated in the back buffer is displayed Pixel Picture element. Dot in the image Phong shading ShadingAre calculated by interpolating the normal vec- tor 15, 32 Index18, 19