ELSA Erazor II, Victory Erazor LT user manual Index, 15, 32

Page 41

Index 35

Index

K !

 

3D clipping

14, 31

3D pipeline

13, 31

3D Settings

12

K A

 

AGP

2, 31

Aliasing

31

Alpha blending

31

Anti-aliasing

15

API

16

K B

 

Back buffer

15, 31

Back face culling

14

BIOS

21, 31

Bump mapping

15, 31

Bus

2, 21, 31

K C

 

CE

3

Clipping

31

Color palettes

18

COM

17

Computer

2

K D

 

D socket

22

DDC

19, 31

Direct 3D

16

Direct3D

12

DirectColor

18, 31

DirectDraw

16

Double buffer

31

DPMS

31

DRAM

32

Driver

25

K

E

 

 

EDO-RAM

.................................................. 32

K

F

 

 

FCC

3, 32

 

Filtering

14

 

Flat shading

15, 32, 33

 

Flipping

15, 32

 

Frame buffer

15, 32

 

Front buffer

15, 32

K

G

 

 

Geometrical transformation

14, 32

 

Gouraud shading

15, 33

 

Grey scales

18

K

H

 

 

HighColor

18, 32

 

Horizontal frequency

32

K

I

 

 

Immediate mode

17

 

Internet

24

 

Interpolation

32

K

L

 

 

LocalWeb

24, 25

K

M

 

 

Memory

21

 

Memory addresses

21

 

MIP mapping

14, 32

 

Mode X

16

 

Monitor

2, 8, 22

K

O

 

 

OLE

17

 

OpenGL

12, 16, 17, 33

K

P

 

 

Page flipping

33

 

PCI bus

33

 

Performance

12

 

Phong shading

15, 33

 

Pin assignment

22

 

Point sampling

14

 

Primitive

14, 33

 

Products supplied

2

ELSA ERAZOR II and ELSA VICTORY Erazor LT

Image 41
Contents Elsa Erazortm Sonnenweg Elsa IncAachen GermanyAbout this Manual PrefaceChanges to this Manual Thank you for placing your trust in this Elsa productBefore you continue Contents Glossary Index Look at the Erazor II and Victory Erazor LT IntroductionWhats In the Box? Highlights of the Erazor Graphics BoardsWhat Hardware Do I Need? CE and FCC CE Conformity and FCC Radiation StandardDeclaration of Conformity Introduction Elsa Erazor II and Elsa Victory Erazor LT What is Possible? After Installing the DriversIts Time to Get Moving Colors HighColor TrueColorWhat Makes Sense? ResolutionMore pixels means more fun Monitor Typical Minimum Maximum ErgonomicWindows 95 and Windows Changing the resolutionClick on Start, then select Settings E Control Panel Choosing the monitor Here you should click on the Settings tabElsa Erazor II and Elsa Victory Erazor LT Windows NT Use the command sequenceStart E Settings E Control Panel Multimedia Player Useful Stuff and MoreTurn Settings E Advanced... E 3D Settings Fine-Tuning for Performance Freaks3D Graphics Representation All about graphics3D Pipeline Start The object dataRendering Geometrical transformationFlipping Display on the monitor Frame bufferDirect 3D 3D InterfacesWhat APIs Are Available? OpenGL Immediate Mode and Retained ModeDirectColor Color Palettes, TrueColor and Gray ScalesHighColor and RealColor BppThere are various standards DDC1, DDC2B, and DDC2AB Vesa DDC Display Data ChannelTrueColor DDC2AB Characteristics of the Graphics Boards Technical DataAddress Assignment of the Erazor II O addressesPorts on the Graphics Board Connection SignalVGA D-Shell Socket Pin AssignmentAppendix Advice and HelpName and version of the application program with the error Who to Contact? Elsa Japan Inc Driver Updates Repair?Elsa LocalWeb DoC-Declaration of Conformity Appendix Elsa Erazor II and Elsa Victory Erazor LT Warranty Coverage Warranty ConditionsWarranty Period Warranty ProcedureAdditional Regulations Operating MistakesAppendix Elsa Erazor II and Elsa Victory Erazor LT Glossary 3D Three-dimensional Flipping The image generated in the back buffer is displayed Pixel Picture element. Dot in the image Phong shading ShadingAre calculated by interpolating the normal vec- tor 15, 32 Index18, 19