ELSA Erazor II, Victory Erazor LT user manual Frame buffer, Flipping Display on the monitor

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All about graphics 15

Bump mapping introduces a new dimension. Relief or raised textures can only be generated with the other methods in two dimensions using light and shadow effects. In bump mapping, the texture is additionally assigned height informa- tion, which allows very realistic three-dimensional effects to be created.

The staircase effect is corrected by anti-aliasing. This is either done by interpolating mixed pixels, in which a new color value is computed from two adjacent color val- ues, or by using transparent pixels of the same color which are overlaid over adja- cent pixels.

KShading – Shading takes account of the effects created by different light sources on the 3D object and provide for a very realistic overall impression. Here, too, there are different methods which are more or less processor-intensive:

Flat shading assigns a color value to each polygon. This results in a mosaic-like, jagged representation, which demands only a short processing time.

In Gouraud shading, all the vertices of the polygons are assigned a color value. The remaining pixel information for the polygon is interpolated. This method gives a very gentle color transition, even with fewer polygons than are required for flat shading.

The Phong shading method additionally takes a normal vector of reflectivity into consideration when interpolating. An even more realistic impression is gener- ated by the representation of reflections and mirror images.

Certain applications use ray tracing methods. This is a very computer-intensive and time-consuming process in which each individual pixel and its reflection in 3D space is calculated.

KThe frame buffer

The finished image will not be written to the frame buffer until this complex sequence of steps is completed. The frame buffer is made up of front and back buffer. The back buffer acts as a buffer page, in which the next image to be dis- played is built up. This prevents the process of image drawing being visible. The duplicate storage method is also known as double buffering.

Flipping: Display on the monitor

The content of the front buffer is displayed on the monitor. When the drawing process in the back buffer is completed, this image is then passed to the front buffer in a process known as flipping.

The next image will only ever be displayed once the image drawing process in the back buffer is completed. This procedure should be repeated at least 20 times a second to give a smooth representation of 3D scenarios. In this context, we speak of frames per second (fps), a very important value for 3D applications. A cinema film runs at 24 fps.

ELSA ERAZOR II and ELSA VICTORY Erazor LT

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Contents Elsa Erazortm Sonnenweg Elsa IncAachen GermanyAbout this Manual PrefaceChanges to this Manual Thank you for placing your trust in this Elsa productBefore you continue Contents Glossary Index Look at the Erazor II and Victory Erazor LT IntroductionHighlights of the Erazor Graphics Boards What Hardware Do I Need?Whats In the Box? CE Conformity and FCC Radiation Standard Declaration of ConformityCE and FCC Introduction Elsa Erazor II and Elsa Victory Erazor LT What is Possible? After Installing the DriversIts Time to Get Moving Colors HighColor TrueColorWhat Makes Sense? ResolutionMore pixels means more fun Monitor Typical Minimum Maximum ErgonomicChanging the resolution Click on Start, then select Settings E Control PanelWindows 95 and Windows Choosing the monitor Here you should click on the Settings tabElsa Erazor II and Elsa Victory Erazor LT Use the command sequence Start E Settings E Control PanelWindows NT Multimedia Player Useful Stuff and More Turn Settings E Advanced... E 3D Settings Fine-Tuning for Performance Freaks3D Graphics Representation All about graphics3D Pipeline Start The object dataRendering Geometrical transformationFlipping Display on the monitor Frame buffer3D Interfaces What APIs Are Available?Direct 3D OpenGL Immediate Mode and Retained ModeDirectColor Color Palettes, TrueColor and Gray ScalesHighColor and RealColor BppVesa DDC Display Data Channel TrueColorThere are various standards DDC1, DDC2B, and DDC2AB DDC2AB Characteristics of the Graphics Boards Technical DataAddress Assignment of the Erazor II O addressesPorts on the Graphics Board Connection SignalVGA D-Shell Socket Pin AssignmentAdvice and Help Name and version of the application program with the errorAppendix Who to Contact? Driver Updates Repair? Elsa LocalWebElsa Japan Inc DoC-Declaration of Conformity Appendix Elsa Erazor II and Elsa Victory Erazor LT Warranty Coverage Warranty ConditionsWarranty Period Warranty ProcedureAdditional Regulations Operating MistakesAppendix Elsa Erazor II and Elsa Victory Erazor LT Glossary 3D Three-dimensionalFlipping The image generated in the back buffer is displayed Pixel Picture element. Dot in the image Phong shading ShadingAre calculated by interpolating the normal vec- tor 15, 32 Index18, 19