Chapter 6: Editing Programs

result in a duller sound (less high frequencies). When this parameter is set to 0, velocity will have no affect on the filter.

 

AMP/RANGE

 

 

Velocity Curve (13 choices)

Page 1

 

Page 1 of the Amp/Range function (press [80]) lets you select one of 13 velocity

 

curves. This determines how the drum will respond to the dynamics of your playing the

 

keyboard. A LINEAR curve is the norm, whereby the increase in level is equal to the

 

increase in velocity; the velocity values increase as you play harder. Many of the

 

Velocity Curves make up sets to be used by 2, 3 or 4 drums in order to facilitate

 

velocity crossfading, whereby a different drum is played depending on how hard or

 

soft the keyboard is played. However, each drum must be in a different sound layer of

 

the Program in order to be stacked on the same note.

 

 

If you want to create your own velocity crossfading Program, assign the related

 

versions of the same drum samples (“Conga High” and “Conga Lo”) the same key in

 

different Program Sound layers, then use the appropriate velocity curves for each

 

drum (in a three-way velocity split, drum 1 would use curve “1 of 3,” drum 2 would

 

use curve “2 of 3” while drum 3 would use “3 of 3”). For more details about the 13

 

velocity curves, see the illustration on page 62.

 

 

Note # (000 to 127/C-2 to G8)

Page 2

 

Each drum can be assigned to a single note which will trigger the drum sound when

 

played. You can also set the note assignment by holding [80] and tapping the key on

 

the keyboard you want to set as the note for the drum.

 

J

Only one drum can be assigned to a single note within a single Program sound. If

more than one drum in a sound is assigned to the same note, only the higher number

 

drum will sound.

 

 

Note # Range (0 to +3)

Page 3

 

Each drum can be assigned a range of notes (up to 3) above the root note which will

 

trigger the drum sound when played. This parameter specifies the note range of the

 

selected drum (0 to +3).

 

 

AMP ENVELOPE

 

 

Decay (0 to 99, Gate00 to Gate99)

Page 1

Page 1 in the Amp Envelope (press [110]) Function lets you adjust the Decay time of the selected drum (00 to 99, Gate00 to Gate99). If this is set to 0, only the very beginning of the drum sample is played; setting this to 99 will cause the entire drum sample to play. When set above 99, the Decay uses a gated mode. The Decay can still be set between 0 and 99, but in 5-step increments (e.g., Gate00 = Decay setting of 0 with gating, Gate05 = Decay setting of 5 with gating, etc.). Gating means that the drum sound will continue to be played as long as the key is held. This is useful for longer sounds, like cymbals, when you wish to hear a short crash by playing a short note but can still hear a longer crash by keeping the note held down.

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QS7/QS8 Reference Manual

Page 86
Image 86
Alesis QS7, QS8 manual Amp /Range, Decay 0 to 99, Gate00 to Gate99