
Chapter 7: Editing Effects
STORING EFFECT PATCHES IN PROGRAM MODE
Effects are an extension of a Program. So, when you store a Program, you store its Effects Patch along with it. Once a Program’s Effect Patch has been altered, the display will show a “*” next to the Program’s name (if in Program Mode; when editing the Effect Patch in Mix mode, a “*” will appear next to the Program’s name only when assigning Program’s to the Mix’s channels and the Effect Channel is selected). The “*” indicates that the current Effect Patch in the edit buffer is different from what is stored in memory for the selected Program.
While in Effects Edit mode, press [STORE] at any time to go to Store mode. Store mode has several pages, but the main storing function is found in the first page.
SAVE? USER 000 (Press STORE)
To store the edited Program along with its Effect Patch into the same location it was recalled from, simply press [STORE] again, and it will be stored. To store the edited Program into a different location, use the [00] – [120] and [0] – [9] buttons to select a Program number (000 – 127) in the User Bank. If a RAM Sound Card is inserted, use the [s VALUE] and [VALUE t] buttons to select a different Bank. When you’re ready, press [STORE] to save your Program.
STORING EFFECT PATCHES IN MIX MODE
When in Mix Play Mode or Mix Edit Mode, the Effect Program number shown in the display is the Program number selected as the Effect Channel. Storing the Mix will save this number, but will not store any changes you may have made to the Effect Patch itself.
•If [STORE] is pressed twice while editing a Program that is on the Effect Channel, both the Program and its Effects will be stored.
•If [STORE] is pressed twice while editing a Program that is on a Channel other than the Effect Channel, the edited Program will be stored without altering its previous Effects settings.
•If [STORE] is pressed twice while editing a Mix (Mix Edit Mode), only the Mix parameters will be stored, not the individual Programs or the Effects Patch.
COPYING EFFECT PATCHES
When you want a Program to use the Effects from a different Program, you must copy that other Program’s Effects into the Program you are working on. This is done within Store Mode using the “Copy Effect” function. First, select the Program which contains the Effects you wish to copy. And, of course, you can only copy Effects to Programs that are in the User Bank or on a RAM Sound Card Bank.
For more about copying effects, see page 36.
90 | QS7/QS8 Reference Manual |