while the Solver checks that the equation is mathematically valid. (However, the Solver has no way of checking whether the equation is the right one for your problem.) If the equation cannot be solved, the calculator briefly displays:

 

and the cursor will blink at the first character that the Solver could not interpret. (It is possible that your mistake is somewhere else, but this is a good place to start looking, since this is where the Solver got stuck.) The ALPHA-Edit menu appears so you can make changes.

Check to be sure you’ve made no typing mistakes, and that you’ve followed the rules for writing equations given on page 166 under “What Can Appear in an Equation.”

An entry that is not an equation will be stored when you press I, but it cannot be verified when you press .

Calculating Using Solver Menus (CALC)

If pressing creates a Solver menu for your equation, then the equation is good (that is, mathematically valid).

If the equation contains more than six variables, the Solver uses the label to switch between sets of menu labels.

Calculator line

Solver menu

To test whether your equation is in fact correct, test it out by entering some values for which you already know the result, and see if the Solver’s result is correct.

To do a calculation using a Solver menu:

158 12: The Equation Solver

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