HD24/96 Technical Reference | 36 |
will be stored. If you press STORE a second time without storing a LOC time, the Store operation is cancelled.
Looping (LOC 1 and LOC 2)
Loop is a tool to repeat playback or recording from one point in time (Loop Start) to another (Loop End). The LOOP button toggles the loop function.
With Loop mode enabled, if the current time position is outside the loop region, when you press Play, the transport will jump to the Loop Start time and begin playing until the Loop End time is reached. The transport will then instantly rewind and begin playing again from the loop start point. It will continue to cycle between the loop points until you take it out of either Play or Loop.
NOTE: If the current time is between the loop points when the transport is started, it begins playing from the current time until the loop end point is reached, and then will begin cycling between the two loop points.
While it makes sense to have LOC 1 earlier than LOC 2, it doesn’t matter as far as looping is concerned. The transport will loop from the earlier point to the later one.
Loop Selection
Loop Selection provides the ability to
Use the
When playback is started, the transport will locate to the beginning of the selected area, play through to the end of the selected area, and then repeat until the transport is stopped. You can adjust the end points of the looped selection by dragging the edges of the selected area using the
NOTE: If you want those loop selection points to stick around for a while, you’ll have to copy them into the LOC 1 and LOC 2 time fields. Drag the Current Time bar to the loop start point, hold down the Ctrl key and click in the LOC 1 time field to copy the time into LOC 1. Do the same for the end point and LOC 2.
IMPORTANT: If you’re using SMPTE or MIDI time code output from the HDR24/96 to synchronize another device, be aware that what you see is what you get. When looping, the time code cycles and follows the loop. A short loop might drive a synchronized recorder bananas. Some devices, notably sequencers, send continuously advancing time code even when they’re looping.
Auto Punch (LOC 3 and LOC 4)
Punch is an automatic recording feature that switches a
AutoPlay mode
AutoPlay is a