HD24/96 Technical Reference

40

Record Safe

Record Safe locks out all Record Ready and Master Record switches. Any tracks that are armed become disarmed when Record Safe is activated. If the transport is running in Master Record mode (whether actually recording or not), the record operation is canceled.

In the GUI, the Record Safe button is located on the pull-down menu under Transport.

On the front panel, you’ll find the REC SAFE button above the floppy disk drive.

Rehearse

Rehearse is a tool that you can use to determine if a punch-in at your chosen point will work, without committing a recording pass to disk. In the Rehearse mode, upon entering Record (track enabled and the Master Record button pressed), monitoring switches from playback to input, just as in the Auto Input On monitor mode. The difference is that no audio is recorded. This is a carry-over from the days of destructive punch-ins, when you might want to check to see if the punch will transition smoothly before erasing the old track.

Some users may never use this function because it’s always possible to undo a recording pass if you make a bad punch. After all, why risk losing a take when it can be undone? – But Rehearse is handy for setting auto-punch start and end points without wearing out the talent or recording blank space.

Rehearse mode can be accessed from the GUI or the remote controllers, but not from the front panel. To toggle Rehearse from the GUI, click on the REHEARSE button. You’ll find it at the top right corner of the GUI tools panel. From the remote controllers, press the Rehearse button.

Auto Punch

The Auto-Punch function automatically starts and stops recording on armed tracks at preset punch-in and punch-out times, just as if you had pressed the appropriate buttons. Auto- Punch is frequently used in combination with the Loop (page 36) and Auto Take (below) functions.

Typically this feature is used when you want to re-record a portion of a track. By setting up auto-punch points, you can be assured of punching in and out at the same spots every pass, protecting yourself from accidentally recording over a good section of the track. By setting Loop points surrounding the Punch points, you can continuously repeat a punch until you get it right or decide you need to practice the part some more.

In the GUI, when Punch is enabled, the two Punch markers indicated by the letter P are displayed on the marker bar above the time bar. When Punch is turned off, they disappear to the bar for intermission.

The Punch markers share duties as LOC 3 and LOC 4 points (page 36). While it’s logical to set LOC 3 to the punch-in time and LOC 4 to the punch-out time, recording always starts at the earliest of the two times, and stops at the later time.

In order to perform an automatic punch, Punch must be enabled, the track on which you’re punching must be in record-ready, and the recorder must be running in the Master Record mode. (Press Record and Play or click RECORD in the GUI) When in the Punch mode, the HDR24/96 will actually Record only between the two Punch markers. Pressing the Record button when outside the markers will have no effect other than arming for auto-punching. Within the Punch region, you can stop recording by pressing either the STOP or PLAY