1. Parts and their functions
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SHOT | STORE | 7 | 8 | 9 | XPT | MENU | |
MEM | NEW | COPY | PASTE | DSBL | INPUT | ||
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| STILL 1 | STILL 2 | TRIM IN | REC |
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EVENT | RE | 4 | 5 | 6 | � / + | VMEM | |
MEM | CALL | INS | DEL | MOD | PAGE |
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| CLIP 1 | CLIP 2 | TRIM OUT | STOP |
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PLUGIN | DEL | 1 | 2 | 3 |
| BKGD | |
MEM1 | < | > | REV | TAKE | PATT | ||
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| < | > | REV | ENTER |
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PLUGIN | EDIT | 0/10 | . | C |
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MEM2 | << | >> | UNDO |
| PATT | ||
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| << | >> | TRIM OFF | PLAY |
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MEMORY / WIPE PATTERN / 10 KEY
9Number keys
When the following buttons are pressed and lit, they serve as buttons for executing their corresponding functions.
BKGD, KEY pattern selector | [BKGD PATT] |
buttons | [KEY PATT] |
Memory operation buttons | [SHOT MEM] |
| [EVENT MEM] |
| [PLUGIN MEM1] |
| [PLUGIN MEM2] |
Video memory operation button | [VMEM] |
Numeric input mode button | [MENU INPUT] |
BKGD, KEY pattern selector buttons [BKGD PATT], [KEY PATT]
When the [BKGD PATT] button is pressed and lit, the wipe patterns for the background transitions can be selected using the number keys.
When the [KEY PATT] button is pressed and lit, the wipe patterns for the key transitions can be selected using the number keys.
When both the [BKGD PATT] and [KEY PATT] buttons are lit, the pattern selection menu is displayed on the
When the [F1] () is rotated, the pattern page is changed.
Refer to
Memory operation buttons
[SHOT MEM], [EVENT MEM], [PLUGIN MEM1], [PLUGIN MEM2]:
These buttons are used to select the memory type. The number keys (1 to 10) are used to carry out operations and register and call settings.
[STORE]:
Press this to register data in the memory.
[RECALL]:
Press this to recall data from the memory.
[DEL]:
Press this to delete data in the memory.
[EDIT]:
Press this to edit the event memory.
Refer to
Video memory operation button [VMEM]
When the [VMEM] button is pressed and lit, video memory operations such as recording and playback can be performed using the number keys.
Refer to
Numeric input mode button [MENU INPUT]
While the [MENU INPUT] button is blinking, numerical values for the menus can be input using the number keys. Refer to
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