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Effect List

Effect Parameters

1: REVERB+GATE

Adds reverb to the sound to simulate a spacious room.

fig.Reverb.eps

In addition, if you press the PAGE buttons, “Knob,” “Velo” and “Pedal” are displayed. You can then select the parameters to be
controlled with the EFFECTS CONTROL knob, the strength (velocity) used in hitting a playing surface, and the expression pedal.

Parameter Value Descriptions

RevType HALL,
ROOM,
PLATE
HALL: reverb simulating a concert hall
ROOM: reverb simulating a room
PLATE: reverb simulating a metal-plate reverb unit
Time 0.1–10.0 s Duration of the reverb
LF Damp THRU,
50–4000 Hz
Cutoff frequency for low frequency damping (THRU: no damping)
HF Damp 1000 Hz–12.5 kHz,
THRU
Cutoff frequency for high frequency damping (THRU: no damping)
Gate OFF, ON Gate switch. When it is ON, the gate cuts the lingering sound of the reverb, depending
on the volume of the input sound.
Threshold -60–+12 dB Volume level at which the reverb starts to be gated (* Configurable when Gate is ON)
Hold 50–2000 ms Duration from the moment when the level of the input sound falls below the Threshold
and that when the gate starts to close (* Configurable when Gate is ON)
Release 0–200 ms Duration from the start to the completion of the gate closing process after the Hold time
has passed (* Configurable when Gate is ON)
Balance D100:0W–D0:100W Level balance between the original sound (D) and the reverb sound (W)
EQ Low -12.0–+12.0 dB Low frequency amplification/attenuation
EQ High -12.0–+12.0 dB High frequency amplification/attenuation

Value Parameters controlled with Knob and Pedal
(See the table above for details.)
Descriptions

OFF —
TIME Time
BALANCE Balance
WIDE Time, HF Damp, Balance The overall reverb effect is controlled.
COLOR HF Damp, EQ High, LF Damp, EQ Low Brightness of the tone is controlled.

Value Parameters controlled with Velo
(See the table above for details.)
Descriptions

OFF — —
TIME Time
BALANCE Balance
SHORT Time, Balance The reverb gets deeper as strike force increases. The effect is
shallow.
MIDDLE Time, Balance The reverb gets deeper as strike force increases. The effect is
intermediate.
LONG Time, Balance The reverb gets deeper as strike force increases. The effect is
deep.
COLOR HF Damp, EQ High, LF Damp, EQ Low The tone gets brighter as strike force increases.
L out
Gate
L in
Balance W
Balance D
2-Band
EQ
Reverb
R outR in
Balance W
Balance D
Gate
2-Band
EQ
SPDS_e.book 94ページ 2004年4月19日 月曜日 午前9時58分