
Starting Recording With Six Seconds of Prestored Audio
Data (Time Machine Recording)
Whenever the deck is in recording pause, the deck’s buffer memory continuously stores the latest six seconds worth of audio data. When you press T.REC, the recording then starts with the data in the buffer memory. Time Machine Recording thus allows you to avoid missing the beginning of material recorded live from an FM or satellite broadcast.
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Z
– +
HX
z
x T.REC
.> +
m M
–
1Do steps 1 to 10 of “Recording on an MD” on pages 14 and 15.
The deck changes to recording pause.
2Start playing the program source.
3Press T.REC at the point where you want to start recording.
Recording starts with the six seconds of prestored data in the buffer memory, then continues recording via the buffer memory thereafter.
To stop Time Machine Recording
Press x.
Note
The storage of data in the buffer memory starts from the moment the deck changes to recording pause. Thus, if you start recording less than six seconds after changing to recording pause, less than six seconds worth of data will be recorded from the buffer memory. The same is true if the program source had been playing for less than six seconds at the time you start recording.
Synchro-recording With the Audio Component of Your
Choice (Music Synchro-recording)
The Music
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Z
MUSIC SYNC
– +
HX
zx
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m M
–
1Do steps 1 to 9 of “Recording on an MD” on pages 14 and 15.
2Press MUSIC SYNC.
The deck changes to recording pause.
3Start playing the program source.
Recording starts automatically.
To stop Music
Press x.
Note
During Music
MDs on Recording