Operations Other
About i.LINK
This section explains the general specifications and major features of i.LINK. Read this section before doing any
Note that i.LINK connections and operations may vary, depending on the component. For details regarding the connection of i.LINK components to this unit, see “Audio Component Hookups” on page 6.
i.LINK functions
i.LINK is a serial digital interface that supports the bidirectional transmission of audio and video signals, commands, and even component status information. All that is needed to hook up i.LINK components with i.LINK connecting cables. Audio and video components connected within an i.LINK configuration can be used to perform a wide range of operations and data exchanges that is sure to expand as the number and variety of i.LINK components grows.
Since i.LINK allows data to be transmitted from one component to other components to which it is not directly connected, there is no need to pay attention to connection order. However, due to differences in characteristics or specifications, operation of or data exchange with certain i.LINK components may not be possible, even when they are connected.
zWhat is i.LINK?
i.LINK is a trademark proposed by Sony Corporation and accepted by companies throughout the world as an
i.LINK connections
The use of i.LINK connecting cables to connect i.LINK components as shown below is called a “daisy chain” configuration.
i.LINK connecting cable
i.LINK |
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component |
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Data can be transmitted between any two components even if they are indirectly connected.
Branch connections
•Any i.LINK component with three or more i.LINK connectors can serve as a branch point.
•Up to 63 i.LINK components can be connected in a
single configuration. However, the maximum number of components that can be
in the route between A and C in the illustration below, and three hops in the route between A and D.
A B
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Each route between A and B; A and C; A and D; B and C; B and D; and C and D in the illustration above can have 16 hops (i.e., 17 components).
A signal output from one component is transmitted to all other components. A loop connection should thus be avoided to prevent the return of a signal to its source.
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