Toshiba F Series manual

Models: F Series

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Chapter 10. Plugins

96

The game

Use the control keys of your worm to navigate around obstacles and nd food. Worms do not stop moving except when dead. Dead worms are no fun. Be careful as your worm will try to eat anything that you steer it across. It won’t distinguish whether it is edible or not.

Food. The small square hollow pieces are food. Move the worm over a food tile to eat it. After eating the worm grows. Each time a piece of food has been eaten a new piece of food will pop up somewhere. Unfortunately for each new piece of food that appears two new \argh" pieces will appear, too.

Argh. An \argh" is a black square poisoned piece - slightly bigger than food - that makes a worm say \Argh!" when run into. A worm that eats an \argh" is dead. Thus eating an \argh" must be avoided under any circumstances. \Arghs" have the annoying tendency to accumulate.

Worms. Thou shall not eat worms. Neither other worms nor thyself. Eating worms is blasphemous cannibalism, not healthy and causes instant death. And it doesn’t help anyway: the other worm isn’t hurt by the bite. It will go on creeping happily and eat all the food you left on the table.

Walls. Don’t crash into the walls. Walls are not edible. Crashing a worm against a wall causes it a headache it doesn’t survive.

Game over. The game is over when all worms are dead. The longest worm wins the game.

Pause the game. Press to pause the game. Press again to resume the game. Stop the game. There are two ways to stop a running game.

 If you want to quit Wormlet entirely simply hit . The game will stop

immediately and you will return to the game menu.

 

 If you want to stop the game and still see the screen hit

. This freezes

the game. If you hit

button again a new game starts with the same

con guration. To return to the games menu you can hit

. A stopped game

can not be resumed.

 

 

The scoreboard

On the right side of the game eld is the score board. For each worm it displays its status and its length. The top most entry displays the state of worm 1, the second worm 2 and the third worm 3. When a worm dies its entry on the score board turns black.

Len: Here the current length of the worm is displayed. When a worm is eating food it grows by one pixel for each step it moves.

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Toshiba F Series manual