6 | Vega’s |
4 Line Setup and Description
4.1 INTRODUCTION/DEFAULTS
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| 1) | Cross Mute I/O | ||||||||||
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| 2) | Supervisor I/O |
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| 3) | RX + |
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| 4) | TX +/ (RX + 2W) |
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| 5) | TX |
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| 6) | RX - |
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| 7) | Local |
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| 8) | GND/Local |
Connector View
Figure 4 Line Connector Pin Out
The Line interface for the
4.2 FEATURE DESCRIPTION
4.2.1Crossmute
When a parallel console operator keys a microphone in the same room, the crossmute function mutes the receive audio path of the other parallel consoles. This prevents any unwanted audio loops that could occur, causing a loud squeal on the paralleled speakers.
Console 1: | Console 2: | Console 3: | Offsite | |
Console 4: | ||||
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Line 1 | Line 1 | Line 1 | Line 1 | |
1 2 3 4 5 6 7 8 | 1 2 3 4 5 6 7 8 | 1 2 3 4 5 6 7 8 | 1 2 3 4 5 6 7 8 | |
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| Line - | |
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| Line + |
Figure 5 Crossmute Function example.
Feedback may be avoided by muting the receive audio of the other consoles which are in parallel with a transmitting console. This may be accomplished by connecting pins 1 and 8 of each of the consoles to be crossmuted as shown in Figure 5. Pin 8 must be connected to provide a common ground. Figure 5 illustrates the connections between consoles 1 through 3 that are in the same room and when one transmits, the receive audio on the other consoles will be muted. Console 4 is