Master Mode

Object Utilities

programs, Programs 200, 210, and 303. If you copy all of these objects at once into the 700s bank, using Fill mode, you will see the copies at Song 700 and at Programs 700, 701, and 702. Song 700 will reference the copies of the programs (at 700, 701, and 702). In contrast, if you had only made a copy of Song 400 as Song 700, the song would reference the old programs (at 200, 210, and 303).

Name

The Name utility allows you to rename an object without entering an editor. You can also use this utility to rename one or more objects with the same name. This is much faster than renaming each object individually. A lot of times you might want several objects to have the same name except for a unique identifier at the end of the name. Using this utility function, you could assign a common name to multiple objects at once, and then quickly name each one a little differently.

When you press OK after selecting objects, you will see the following dialog prompting you for an object name, with a suggested default:

<>KbdNaming:Off

ObjectName:Zither

V

DeleteInsert<<<>>>OKCancel

The default name that you see comes from the highlighted object in the object list, regardless of whether the highlighted object is actually selected. This makes it easy to copy the name of one object on to another.

As in all naming dialogs on the K2661, you can do a double-press of the Left/Right cursor buttons to put the naming cursor on the last character of the string. This is helpful when putting unique characters at the ends of names.

Left/Right cursor button double-press -> Move cursor to the end of the name

The Relink-by-Name feature (described earlier) relies on there being unique names for dependent objects of the same type, so it is a good practice to make object names unique, particularly samples.

You can use the keyboard naming feature when naming objects. See page 5-5for details. You can also use the string-replacement feature to make multiple changes to object names. See Renaming Multiple Objects on page 3-7for details.

Delete

The Delete Objects utility is very useful for reclaiming unused object and sample RAM in your K2661. This utility allows you to select any arbitrary group of objects for deleting, and audition them if necessary before getting rid of them. This can be a convenient way to delete individual or selected groups of objects. However, if you want to delete an entire bank or everything in RAM, the Delete soft button on the Master-mode page is quicker.

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Alesis K2661 specifications ObjectNameZither, 11-18