Editing Conventions

Object Type and ID

Velocity maps

Factory-preset or user-programmed curves that affect the K2661’s

 

response to, and MIDI transmission of, attack velocity values.

Pressure maps

Factory preset or user-programmed curves that affect the K2661’s

 

response to, and MIDI transmission of, pressure (aftertouch) values.

Intonation tables

Factory preset or user-programmed tables that affect the intervals

 

between the twelve notes of each octave.

Master tables

The values that are set for the global control parameters on the

 

Master-mode page, as well as the settings for the parameters on the

 

CHANNELS page in MIDI mode, and the programs currently assigned to

 

each MIDI channel.

Fader tables

MIDI Controller assignments defined on the MIDI Faders pages.

Name tables

Contains a list of dependent objects needed by the other objects in a file at

 

the time the file was saved.

Macros

List of disk files to be loaded into the K2661’s memory at start-up time.

Object Type and ID

The K2661 stores its objects in RAM using a system of ID numbers that are generally organized into banks of 100. Each object is identified by its object type and object ID; these make it unique. An object’s type is simply the kind of object it is, whether it’s a program, setup, song, or whatever. The object ID is a number from 1 to 999 that distinguishes each object from other objects of the same type. For example, within the 200s bank, you can have a setup, a program, and a preset effect, all with ID 201; their object types distinguish them. You can’t, however, have two programs with ID 201.

Object Type

Object ID

Object Name

 

 

 

Program

201

Hot Keys

 

 

 

Setup

404

Silicon Bebop

 

 

 

Velocity Map

1

Linear

 

 

 

Sample

3

Hey Moe

 

 

 

ROM (factory preset) objects have ID numbers in a number of banks. When you save objects that you’ve edited, the K2661 will ask you to assign an ID. If the original object was a ROM object, the K2661 will suggest the first available ID. If the original object was a RAM object, you’ll have the option of saving to an unused ID, or replacing the original object.

Objects of different types can have the same ID, but objects of the same type must have different IDs to be kept separate. When you’re saving an object that you’ve edited, you can assign the same ID to an existing object of the same type, but if you do, the new one will be written over the old one. For example, if you assign an ID of 1 to a program you’ve edited, the K2661 will ask you if you want to “replace” the ROM program currently stored with that ID. We’ll discuss this further in Saving and Naming on page 5-3.

Many parameters have objects as their values—the VelTouch parameter on the Master-mode page, for example. In this case, the object’s ID appears in the value field along with the object’s name. You can enter objects as values by entering their IDs with the alphanumeric pad. This is especially convenient for programs, since their ID numbers are the same as their MIDI program

5-2

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Alesis K2661 specifications Object Type and ID, Object Type Object ID Object Name