Editing Conventions

Saving and Naming

change numbers (when you’re using the Extended or Kurzweil Program Change format—see Program Change Formats on page 10-9).

The object type and ID enable you to store hundreds of objects without losing track of them, and also to load files from disk without having to replace files you’ve already loaded. See Memory Banks on page 5-7for more information on object type and ID.

Saving and Naming

When you’ve edited an object to your satisfaction, you’ll want to store it in RAM. There’s a standard procedure for saving and naming, which applies to all objects.

You can press the Save soft button, of course, but it’s easier to press the Exit button, which means “I want to leave the current editor.” If you haven’t actually changed anything while in the editor, you’ll simply exit to the mode you started from. If you have made changes, however, the K2661 will ask you if you want to save those changes. This is the first Save dialog. A dialog is any display that asks a question that you need to answer before the K2661 can proceed.

The following diagram shows the Save dialog for the Program Editor. The top line tells you that you got to this dialog by pressing Exit. If you had pressed the Save soft button instead of Exit, you’d see Save in the top line, instead of Exit. If you were in another editor, the top line would indicate that as well.

EditProgram:Exit

SavechangestoRighteousPiano?

RenameCancelYesNo

The best way through this process is to press the Rename soft button. This takes you immediately to the naming dialog, where you assign a name to the object you’re saving. You haven’t saved yet, but you’ll be able to after you’ve named the program.

EditProgram:Rename<>KbdNaming:Off

ProgramName:RighteousPiano

DeleteInsert<<<>>>OKCancel

Like the Save dialog, the top line identifies the current editor and function, and also indicates whether the keyboard naming feature is enabled (see Keyboard Naming on page 5-5).

The cursor underlines the currently selected character. Press the <<< or >>> soft buttons to move the cursor without changing characters. Press an alphanumeric button one or more times to enter a character above the cursor. The characters that correspond to the alphanumeric buttons are labeled under each button. If the character that appears is not the one you want,

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Alesis K2661 specifications Saving and Naming, SavechangestoRighteousPiano?, ProgramNameRighteousPiano