Editing Conventions

Saving and Naming

press the button again. Press the +/- button on the alphanumeric pad to switch between upper and lower case characters.

Press 0 one or more times to enter the numerals 0 through 9. Press Clear (on the alphanumeric pad) to erase the selected character without moving any other characters. Press the Delete soft button to erase the selected character. All characters to the right of the cursor will move one space left. Press the Insert soft button to insert a space above the cursor, moving all characters to the right of the cursor one space to the right.

Press the Cancel soft button if you decide not to name the object. Press OK when the name is set the way you want to save it.

In addition to the letters and numerals, there are three sets of punctuation characters. The easiest way to get to them is to press one of the alphanumeric buttons to select a character close to the one you want, then scroll to it with the Alpha Wheel. Here’s the whole list:

!“ # $ % & ’ ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9

: ; < = > ? @ A through Z

[ \ ] ^ _ ` a through z. (space).

Pressing the Plus/Minus buttons simultaneously is a short cut to the following characters: 0, A, a and (space).

If you’re wondering how we came up with this sequence of characters, it’s composed of ASCII characters 33 through 122.

When you press OK, the final Save dialog appears, where you assign an ID to the edited object. If you change your mind about the name, press the Rename soft button for another try.

EditProgram:Save

SaveRighteousPianoas:ID#200

ObjectRenameSaveCancel

ROM Objects

If the object you started from was a ROM (factory preset) object, the K2661 will automatically suggest the next available (unused) ID as the ID for the edited object. If that’s the ID you want, press the Save soft button, and the object will be stored in RAM with that ID. Otherwise, you can select any ID from 1 to 999. This page also gives you the opportunity to return to the naming dialog (as described in the previous section) or, by pressing the Object soft button, to access the Object Utilities (described in Chapter 13).

If you select an ID that’s already in use, the K2661 will tell you that you’re going to replace the ROM object that’s already been assigned that ID. If you don’t want to do that, you can select a different ID. Or you can press the Plus/Minus buttons simultaneously to toggle between the ID that the K2661 suggested and the original ID. Or press the Cancel soft button to cancel the operation.

If you decide not to cancel or change the ID, and you press the Replace soft button, the K2661 will write your newly edited object over the existing ROM object. Actually, it only appears that

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Alesis K2661 specifications ROM Objects, EditProgramSave, SaveRighteousPianoasID#200, ObjectRenameSaveCancel