![5.2 Replaying a Memory](/images/new-backgrounds/43068/4306843x1.webp)
IMPORTANT INFORMATION
The Tiger console records only what is selected/tagged. The Yellow LED will flash if that attribute is going to be included in the memory. If you wish to include an attribute in the memory and the yellow LED is not flashing then hold the button down for 2 second. To deselect an attribute so it is not included in the memory hold the button down until the yellow LED stops flashing.
By being able to record to parameter level the Tiger is a very powerful console. It is possible for instance to make up looks that just have colors recorded in them. You can also make up looks that just have positions recorded. This means that it is possible for instance to have a position sequence running as a chase and then manually change colours, beams or other attributes. It is also possible to have a page chase running on top of a sequence.
Please remember that only the fixtures selected/tagged will be recorded in a memory.
To set Generic channel levels use the More..
Once you have set the look that you want use the Back key to go back to the previous menu:
Edit Fixtures | |
Back | Home |
Save As | Channels |
Save | More. |
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You can use the Save key to store the look in the flash button you originally selected. Alternatively you can use the Save As key to select where you wish to store the memory. You can change to a different page if desired by using the Up or Down
You can now select a new place to store a memory and continue the process.
5.2 Replaying a Memory
To replay a memory raise the fader associated with the memory or push the flash button. It is possible to play back multiple memories. If you change pages the memory will remain outputting until the DMX outputs are changed by a different memory outputting or until you move the fader associated with the memory back to zero.
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