![4.2 Editing/Creating a Fixture](/images/new-backgrounds/43068/4306831x1.webp)
Repeat these steps until you have assigned all the fixtures you wish to use. Once a fixture has been assigned the yellow LED on the relevant flash button will be illuminated.
If the fixture you wish to use is not stored on the console you can either download it from a fixture library with the optional cable, use a memory module with fixtures stored on it, or you can create a fixture on the console.
4.2 Editing/Creating a Fixture
| Assign/Patch |
Back | FixtProfiles |
Fixtures | AutoPatch |
Generics | Aux‟s |
From this menu select the FixtProfiles
If you want to edit an existing fixture use the middle keys to scroll through the available fixtures. Once you reach the correct one press Edit. This will bring up an edit screen.
| Edit Profile: Dimmer |
|
Back |
| Delete |
Ch+ | Dimmer | Insert |
Ch- | DMX 001 | Edit |
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The middle line provides information on what attribute is currently selected, for instance Dimmer. The line immediately below shows you the channel number of the associated attribute, in the example above DMX001.To change attributes use the Ch+ or Ch- keys. The options you have available are Delete, Insert, or Edit.
Delete will allow you to remove that attribute from the fixture. Insert allows you to add an additional attribute, for instance a second colour wheel. Press Insert. This will take you to a new screen:
Edit Profile: Ch01 |
|
Name: Other | Back |
DMX: 007 |
|
Home: 000 | OK |
Using the
Please note you are not setting the DMX address. You need to look at the attribute file for the fixture and select the number associated with the required attribute. For example lets assume we are editing a 6 channel fixture with the following characteristics:
16