![5 Programming](/images/new-backgrounds/43068/4306839x1.webp)
5 Programming
The Tiger console can store 108 base memories that can be used to build up a range of sequences and chases. When recording a memory you can select which attributes and which fixtures and channels you want recorded in each memory. It is therefore possible to build up memories that have only certain fixtures in them or have only certain colours or gobo‟s in them. This makes the programming of complex shows and looks simple.
If you would rather record memories that include all the parameters of the selected fixtures this can be done as well. When you are working in programming mode the LED‟s in the flash buttons are used to indicate different modes. Please note what the different combinations mean in the following explanations on programming.
To assist in programming there is an effects generator for movements and a Fan function that can be used with any attribute to set looks. These will be explained in detail below.
5.1 Programming a Memory
You should be on the following screen:
Page01 | Run 1 |
| PageChase |
Page+ | Live! |
Page- | More.. |
|
|
Press the More.. key to move to the following menu screen:
Page01 | Run 2 |
Flash On | ProgMem |
Sound Off | ProgSeq |
Dir Fwd | More.. |
|
|
Select the ProgMem key to take you to:
Page01
Back
Page +
Page -
The Tiger has 12 pages that you can record memories on. Use the Page + or Page – keys to go to the page you wish to record on. To select where you want to store a memory select a flash button. If the Yellow LED is lit on a flash button there is already a memory recorded on that fader. To preview the memory raise the fader. Using the flash button will select the memory and you can edit it or over record it.
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