Rev. May 2001 |
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| Gravimetric Blender |
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| OPERATING AUTO[ ] |
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| STATUS:[0] FGB#00: (No name) | STATUS OPERATING | MODE: AUTOMATIC |
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| PRODUCTION STATUS] |
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| Production mode : |
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| CONTINUE |
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| Dispense mode: GRAVIMETRIC |
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| Name: |
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| Mix mode | : | PULSE | |||||
| Recipe |
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| CRATES |
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| YELLOW |
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| [current] |
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| [previous] |
| [total] |
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| H# Type | Recipe |
| Requested | Dispensed Recipe | Dispensed Recipe Dispensed | |||||||
1 | REG | [ 20.0] | 400.0 |
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| 20.0 | 400.0 | 20.0 | 1600 | |||
2 | NAT | [ 1.0] | 1523.8 |
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| 1.0 | 1523.8 | 1.0 | 6095 | |||
3 | ADD | [ 5.0] | 76.2 |
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| 5.0 | 76.2 | 5.0 | 305 | |||
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| totals |
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| [ACCEPT] | [UNDO CHANGES] | 0.1 | 2000.0 | 8000 |
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| Produced weight: | 82000 |
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| F1Menu | F2Option | F3 | F4Node | F5Start | F6Stop |
| F7Pauze | |||||
| F8Cont. |
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During production it is possible to change the recipe without a change of the current recipe. The recipe can be changed in the
3.3.2Material usage screen
The material usage screen menu (F1) ‘production / material usage’ displays the total quantity of material witch is used ordered by hopper number. The quantities which are stored doesn’t depend on the current recipe. The material usage screen is erased from memory by one of the following actions:
*Command given by the operator
*After a operator prints the screen.
This is possible by using
Other values witch are stored in the material usage screen are: date of the last