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"I just wanted to see who was left on board and alive." He looked past the open doors to the Officers' Club. "Lieutenant Haverson will join us shortly. He's investigating the site of Corporal Lock-lear's... accident."

A holographic projector pad upon the bar flickered to life, and Cortana's slender body appeared. Chunks of broken crystal on the pad refracted the light and distorted her image so she ap- peared half melted and cast prismed arcs of light onto the walls.

Sergeant Johnson stepped over to the bar and swept the pad clean.

"Thank you, Sergeant," Cortana said, looking over her re-sorted figure.

"My pleasure," he replied with a grin.

Cortana faced the Admiral. "Sir," she said, "you'll be happy to hear that I'm detecting no signals, residual radiation, or any transient contacts ... which is precisely what you would expect from a normal Slipspace journey."

Admiral Whitcomb nodded, sighed, and eased into one of the leather-backed chairs at the table's head. "Well, that's one small blessing."

"And here's evidence that Doctor Halsey's crystal was indeed destroyed," Lieutenant Haverson said as he entered the room. He paused to seal the door behind him.

Haverson sat next to the Admiral and set a small plastic bag flat on the table. "I found Locklear exactly where Cortana said he would be: B-Deck, the medical storage room. Overloaded electronics at the site are consistent with a high-energy radiation burst. . . as are the burns on the Corporal's body."

He grimaced and added, "If it means anything, his death was quick. And these"—he tapped the plastic bag on the table—"are crystalline fragments that I found at the site. At first glance they appear to be a match to the shard found on Reach." He shook his head. "But what I found isn't sufficient mass to account for the entire crystal. So unless it was atomized and left no trace, a fact inconsistent with the presence of these larger pieces, then the rest of that crystal has to be somewhere else."

Cortana tapped her foot, and one of her eyebrows arched. "If the radiation burst detected before our jump correlates with the destruction of Doctor Halsey's crystal," she said, "then there is

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Games specifications

Halo Lighting System Games have revolutionized the way players experience immersive environments in video games. Known for their cutting-edge lighting technologies, the Halo Lighting System enhances gameplay by creating lifelike visuals that cater to both aesthetics and realism. As a staple in the gaming industry, this lighting system plays a critical role in visual storytelling and seamless gameplay.

One of the primary features of the Halo Lighting System is its dynamic lighting capabilities. This technology allows light sources to adapt in real time to various environmental conditions. Whether it is simulating the flicker of a campfire or the harsh glare of a sunlit landscape, the dynamic lighting system provides an unparalleled sense of depth. These lighting variations impact not only shadows but also the overall mood of a scene, contributing to the narrative in significant ways.

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In conclusion, Halo Lighting System Games stand out due to their innovative dynamic lighting, global illumination, and physically-based rendering technologies. These features combine to deliver breathtaking visuals and realistic environments that engage players on multiple levels. As gaming technology continues to evolve, the Halo Lighting System remains at the forefront, setting new standards for visual fidelity in the gaming industry. With each new installment, it pushes the envelope further, promising even more immersive experiences for players around the world.