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According to John's mission timer they had followed this route for eleven hours—when it dead-ended.

"New welds," Fred said, running his gauntlet over the seams in the alloy plate blocking their path.

Cortana broke in over the COM, "It must be a repair not logged into the station manifest."

John said. "Options?"

Cortana replied, "I have only limited mission-planning rou- tines. There are three obvious options. You can blow the ob- structing plate with a Lotus antitank mine. You can return to the repair bay where we might find a less obvious way in. Or there is a faster, alternative route, but it has drawbacks."

"Time is running out," John said. "The Covenant aren't going to stick around much longer before they strike Earth. Give me the faster route."

"Backtrack four hundred meters, turn bearing zero-nine-zero, proceed another twenty meters, and exit through a waste access cover. From there you will move in the open for seven hundred meters, pass through a structure, and then down a guarded corri- dor to the reactor chambers."

Grace interrupted, "What do you mean 'in the open'? This is a space station; there should be no open spaces."

"See for yourself," Cortana said.

A schematic of the "open space" appeared on their heads-up displays. John wasn't able to make much sense of the diagram, but he could tell there were several catwalks, buildings, and even waterways—as Cortana indicated, lots of open areas for them to be seen in.

"Let's take a look," John said.

He led his team back the way they had come and pushed open the waste access duct. Blue light flooded the tunnel. John blinked and let his eyes adjust, then pushed the fiber-optic probe through the opening.

John didn't understand what he saw—the optical probe must have malfunctioned. The image looked impossibly distorted. But there was no motion nearby . . . so he risked poking his head out.

He was in the end of an alley with walls towering ten meters to either side, casting dark shadows over the waste access hole. A

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Halo Lighting System Games manual 307

Games specifications

Halo Lighting System Games have revolutionized the way players experience immersive environments in video games. Known for their cutting-edge lighting technologies, the Halo Lighting System enhances gameplay by creating lifelike visuals that cater to both aesthetics and realism. As a staple in the gaming industry, this lighting system plays a critical role in visual storytelling and seamless gameplay.

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