DL.2 Digital Light With Collage Software
 Contacting High End Systems
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 Table of Contentsii
 DL.2 Menu System
 DMX Programming Basics and Quick Start
 Graphics Engine Overview
Xii
 Xiii
Defining a Media File Segment
 Xiv
Invert Black and White, Keep Color
 Global Functions Collage Generator Effect
 153
Xvi
 Xvii
 Fixture Motion Functions
Xviii
 Content Management Application CMA
Xix
 Maintenance and Troubleshooting
 Restoring the System
Xxi
 Xxii
 Chapter Product Overview
Features
System
 Content Management Application
Graphics Engine
 Hardware
 Related Products and Optional Accessories
Part Description
 Hardware Setup
Chapter Setup and Configuration
Unpacking the Fixture
 Hardware Components
Connection Ports
 Attaching a Power Cord Cap
Installing a Line Cord Cap U.K. Only
Pan and Tilt Locking
Vatic Fitter Heads Information Danmark
 Mounting the Fixture
Fog Machine Warning
 Mounting the Fixture Upright
Truss Mounting
 Setting up a Standard DMX Link
Linking DL.2 Fixtures
 Setting up an Ethernet Fixture Link
Linking Configurations
 Powering On the Fixture
 Homing the Fixture
DL.2 Menu Display Panel
 Software Setup
 Verifying and Upgrading Fixture and CMA Software
Major.Minor.Build
 Configuring DL.2 Fixtures
Setup Configuration Using the Menu System
 Setup Configuration Using the CMA
 Patching the DL.2 Fixture to a Wholehog Console
DMX Control Setup
Viewing Output
 Recommended Shutdown Options
Shutting Down the Fixture
Placing Fixture in Road Case
 Bring sides of case together and latch
 Chapter DL.2 Menu System
Menu Panel Components
 LCD Display Adjustment Buttons
LCD Display Power Button
Menu Menu Select LCD Power Display LED
LCD Display Menu Options and Selection
 Navigating the Menu
Tab Select Buttons
 DL.2 Menu Options
DMX
 Main
 Troubleshooting
 DMX Tab
Menu Screen Descriptions
DMXControl Screen
 DMXProtocol Tab
DMXProtocolMotion Screen
DMXProtocol Global Screen
DMXProtocol Obj Screens
 DMXRaw Screen
 Set Tab
SetFixture Screen
 Restoring Factory Defaults
SetProjector Screen
 Projector Menu Default Command
File Screen
 TestHome Screen
Test Tab
TestSelf Test Screen
 Info Tab
InfoHours
InfoVersion Screen
InfoStatus Tab
 Reset Screen
 Chapter
 Chapter DMX Programming Basics and Quick Start
DMX Programming Overview
DMX512 Links
Bit vs -bit DMX Parameters
 Determining a DMX Start Channel
Protocol DMX Channel Range Selection Axon DL.2
 DL.2 Protocol Levels
Description Obj
 Axon Protocol Levels
Chan Description Obj 1 Obj 2 Obj
 Lighting Console Tips
Fixture Libraries
Patching DL.2 Fixtures and Axon Media Servers
DMX Output Displays
 Wholehog III Programming Notes
Play Speed
Mask Strobe
Play Modes Opacity
 Quick Start Axon and DL.2 Control with a Wholehog Console
 Chapter
 Chapter Tutorials
Fixture Set-up DL.2 Media Servers
 Lesson 1 Cross Fading Between Graphic Objects
Define Graphic Object
Add the DL.2 logo as Graphic Object
Create Crossfade Cues
 Lesson 2 Working with Multiple Graphic Objects
Apply Transparency Effects
 Lesson 3 Girt, the Fire Breathing Lizard
 Define Graphic Object
 Lesson 4 3-D Objects, Rotation, Wobbulation, and Glow
 Adjust this effect with the Modifer parameters
 Lesson 5 Viewpoint
 Adjust Global Viewpoint Mode
Apply a Global Solarize Effect
 Tutorials
 Axon Protocol Options
Chapter Graphics Engine Overview
Image Optimizing Controls
 Graphics Control Hierarchy
 Graphics Engine Function Flow
 Graphics Engine Functions
Making Graphics Effect Choices
Object Graphic Functions
Global Functions
 Chapter Graphic Functions Defining Content
Selecting Content
How Content is Organized
Selecting Content
 Content Selection Parameters
Object
 Media Folder
Media Folder Name Content Description
Media Folder Descriptions
 Media File
 Frame and Out Frame Parameters
Defining a Media File Segment
Segment Selection Examples
 Playback Mode Description
Playback Mode
Defining Playback
 Playback Speed
 Chapter
 Chapter Graphic Functions Rotation, Position, Scale
Rotating a 3-D Object
 Counter-clockwise Clockwise
 Rotation
Rotation Parameters
Function
 Value
 Fast to slow
 Scaling the Object
Scale
 Scale
 Scale
 Changing Object Position
Position
 Object 1 Y Position DMX value =
 Object 1 Z Position DMX value =
 Chapter
 Chapter Graphic Functions Opacity and Effects
Opacity
 Visual Mode Option Adjustments
Visual Mode
Name Description
 Faux LED
Pan
 Content Optimization
Visual Mode Options
Color to B/W
 Chroma Shift
 Visual Mode Parameter DMX value =
Drop Shadow
 Exposure Control
 Faux LED
 Faux Tile
 Film Roll
Fire Gradient
 Fuzzifier
 Gray maker
 Gray maker
 Invert Black and White, Keep Color
 Negative Art
 Pan and Scan
 Pixelate
 Posterizer
 Push to Red
 Push to Sepia
 Texture Mixing
ShakeNBake
Zoom Blur
 Effect 1 Mode and Effect 2 Mode
 RGB, Invert
RGB, Invert and Swap to GBR
RGB, Invert and Swap to BRG
Edge Detect Color
 RGB swap to BGR
RGB swap to RBG
RGB swap to GRB
Colorize Gray Scale maps pixel intensity
 Spherical Mapping Adjustment
Sinewave, Circular with x-axis wobbulation
Sinewave, Circular with y-axis wobbulation
Sinewave, Circular with z-axis wobbulation
 104
 Chapter Graphic Functions Synchronizing Content
Synchronization Overview
Fixture Identification
Playback Timing
 Sync Mode
Synchronization Parameters
Sync To
Option
 Global Intensity
Chapter Global Functions
107
 Global Effect Mode 1 and Effect Mode
108
 Effect Mode
109
 110
 111
 Shutdown and Reset Options
Global Control
Four-in-One Control Option
Effect Hierarchy
 DMX Value In-1 Display
On-Screen Frame Statistics
113
 Masking Control
Mask Shape Select and Strobing
Mask Shapes
Strobing Mask Shapes
 Mask Size
115
 Mask Edge Fade
116
 Image Edge Fade
117
 Keystone Correction Parameters
118
 Ratio
119
 Global Viewpoint Mode
Perspective View, Spherical Coordinates
Perspective View, Cartesian Coordinates
Orthogonal View, Cartesian Coordinates
 Viewpoint Position
Viewpoint Position Y
Viewpoint Position Z Zoom
121
 122
 Chapter Global Functions Collage Generator Effect
123
 Panorama Collage Configurations
Computing Collage Specifications
Example
124
 Central Panorama Collage Specifications
DL.2
Units
125
 Horizontal Panorama Collage Specifications
126
 127
 Vertical Panoramas Collage Specifications
128
 129
 130
 Adjusting the Collage Array
Configuring the Collage Generator
131
 DMX Value Action
132
 Collage Setup Example
133
 Spherical Mapping Setup Guide
Mapping a Collage to a Spherical Surface
Before You Begin
Mapping Two Outputs to a Sphere
 Adjust output positioning on the sphere
135
 Spherical Mapping Tips
136
 Collages Using Live S-Video Input
Creating Custom Content for the Collage Generator Effect
137
 138
 Chapter Effect Mode Options Descriptions
Object Effect Global Effect
 Effect Mode Color Options
All or Nothing
Background Color
Background Color Cycle
 Chromakey
Chromakey Coarse
Chromakey Fine
Chromakey Medium
 Chromakey , Inverse
Chromakey Coarse, Inverse
Chromakey Fine, Inverse
Chromakey Medium, Inverse
 CMY Add Non-black Pixels
CMY Add All Pixels
143
 Color Cycle
Color DeConverge
Colorize Gray Scale
144
 Color to Alpha
Color to Alpha, Inverted
DotP and Resample
Edge Fade Color
 Glow
Glow Color Cycle
Intensity Key
146
 Mask Color
Mask Color and Edge Fade Color
RGB Add, All Pixels
147
 RGB Add2, All Pixels
RGB Add to Non-black Pixels
RGB Invert
148
 RGB Invert and Swap to BRG
RGB Invert and Swap to GBR
RGB Scale
149
 RGB Swap to BGR
RGB Swap to BRG
RGB Swap to GBR
150
 RGB Swap to GRB
RGB Swap to RBG
Scan Line
151
 Solarize
Solid Color RGB
Solarize
152
 Geometric Effect Options
Cartoon Edge
Collage Generator
153
 Curved Surface Support
154
 DMX Value Surface
155
 Downward Vertical Streaks
156
 Edge Detect Black and White
157
 Edge Detect Color
158
 159
 Framing Shutter Emulation
Framing
160
 Modifier
161
 Gaussian Blur
162
 Image Scale and Rotate
Horizontal Mirror
163
 Magnifying Lens
164
 Modifier 1 Action
Mattes
165
 166
 Picture in Picture
167
 Raindrop
Pixel Twist
168
 Sinewave, Circular
Sinewave, Circular w/X-axis Wobbulation
Sinewave, Circular w/Y-axis Wobbulation
Sinewave, Circular w/Z-axis Wobbulation
 Sinewave, Horizontal
Sinewave, Vertical
 Slats
Vertical Slats
Horizontal Slats
171
 Modifier Parameter Adjustments
Spherical Mapping
Spherical Mapping, Outside
Spherical Mapping, Inside
 TIP
173
 Set Modifier 2 to a DMX Value =
174
 Texture Ripple, Circular
Texture Ripple, Asymmetrical Circular
175
 Texture Ripple, Vertical
Texture Ripple, Horizontal
176
 Tiling
Transparent Wipes
Modifier 3 Wipe Option
177
 178
 Chapter Fixture Motion Functions
Pan and Tilt
Dimmer
Focus
 MSpeed Motor Speed
Control Function Options
Fixture Operations
Control Option Description
 Control Parameter Projector Options
Projector Control
181
 Using the Internal Projector’s Menu
182
 Chapter Live Video Input and Control
Live Video Sources
Internal Camera
Other Video Sources
 Live Video Connection Options
Configuring the Video Input Source
184
 Sending the Camera Feed to Camera Out
Controlling the Internal Camera Input
Camera Zoom
Camera Focus
 White Balance Mode
Camera Shutter
Orientation
Camera Effects
 Chapter Content Management Application CMA
187
 Launching the CMA
Installing the CMA on Your Computer
188
 Auto Discovery
Launching the CMA on Axon
189
 Viewing Server Identification Information
Management Client Window
190
 Client Window Content Organization
191
 Viewing Server Configuration Data
Preloaded Stock Content
Custom User Content Media Files
3D Object Files
 Viewing Content
Viewing Folders
Viewing Files
193
 Naming and Deleting User Content Files and Folders
Managing User Content
194
 Assigning DMX Values to User Content
Editing User Content DMX Values
Assigning DMX Values Automatically
Valid DMX Values
 Content Type
Moving User Content Files and Folders
196
 Downloading Content from a Media Server to Your Local Drive
Uploading Content from Your Local Drive to a Media Server
 Moving Files Between Fixtures
198
 Archiving User Content
Using Local Archives to Prepare Content Offline
Creating a Local Archive
For CMA Running Windows XP
 Creating Content Backup Archive
Deploying a Content Archive
For CMA Running Mac OS
200
 Cloning User Content
201
 Deleting Content
DMX Summary
Upgrading Software
Verifying Software Versions
 Upgrading Server Software
Upgrading the CMA Software
203
 Viewing and Editing Server Configuration
204
 Editing Configuration Values
Viewing Fixture Configuration Values
205
 Configuration Example
206
 Configuration Options
DL.2 Configuration Options
 255
DMX512 or Art-Net
208
 Off
Read only 209
 Configuration Item
Axon Configuration Options
210
 Pan and Tilt Locking
Chapter Maintenance and Troubleshooting
211
 Cleaning and Replacing Filters
Maintaining the Filtering System
Filter Warnings
212
 Cleaning the Base Housing Filter
Replacing the Fixture Filter
Tilt lock
213
 Cleaning the Internal Projector Filter
214
 Replacing the Lamp
215
 Replacing the Fuse
Cleaning or Replacing the Front Window
216
 Replacing Motor Driver Boards
217
 Replacing Fixture Base Driver Board
Fixture Head Driver Board
218
 Troubleshooting
Button Shortcut Commands
Status Message Menu Display
219
 Supported Error/Warning Messages
Inactivity Timer
Button Action
 Name Color State Description
System State LEDs
221
 General Troubleshooting Suggestions
Board LED States
 Adjustment Buttons on
223
 Frequently Asked Questions
224
 Performing the System Restore
Chapter Restoring the System
Hardware Requirements
225
 226
 227
 228
 Appendix a DL.2 and Axon DMX Protocol
 Control Function
Channel # DL.2 Axon Function Description
230
 Internal Camera Functions DL.2 fixtures only
 Global Functions Standard, Dual, Single Protocol
Global Effects
 Dec Global Effect
233
 234
 235
 Global Effect1
236
 237
 238
 239
 240
 Global Effect2
241
 Mask Select
Global Mask
242
 Global Image Edge Fade
 Global Keystone Correction
Global Viewpoint
 245
 Graphic 1 Content Definition
Graphic 1 Functions Standard, Dual, Single Protocol
 Graphic 1 Synchronization
Graphic 1 Effects
 248
 Dec Effect Mode
249
 250
 Mode 1 overrides tiling on Effect Mode
251
 252
 253
 254
 Dec
 256
 Graphic 1 Rotation
 Graphic 1 Scaling
Graphic 1 Position
 Graphic 2 Functions Standard, Dual
Graphic 2 Content Definition
259
 Graphic 2 Effects
Graphic 2 Synchronization
260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 Graphic 2 Rotation
270
 Graphic 2 Position
Graphic 2 Scaling
271
 Graphic 3 Function Standard Protocol
Graphic 3 Content Definition
272
 Graphic 3 Effects
Graphic 3 Synchronization
273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 Graphic 3 Rotation
284
 Graphic 3 Position
Graphic 3 Scaling
285
 286
 Appendix B MSpeed Conversion Table
Time Value
Sec Dec
Sec
 Hex Sec Dec
Dec Hex
288
 Appendix C Custom User Content
Preparing Custom Content
Encoder Selection
289
 Creating 3-D Objects
Managing Custom Content
290
 Appendix D DL.2 Specifications
Mechanical
 Electrical Specifications
Projector Specifications
Camera Module Specification
Environmental Specifications
 Cable and Connector Specifications
Video Connectors
Peripheral/Network Connectors
DMX and RS-485 Projector Link
 294
 Appendix E Safety Information
295
 Appendice E Importantes Informations Sur La Sécurité
296
 Anhang E Wichtige Hinweise Für Ihre Sicherheit
297
 Apéndice E Información Importante De Seguridad
298
 Vigtig Sikkerhedsinformation
Appendice E Importanti Informazioni Di Sicurezza
299
 300