High End Systems DL.2 Chapter Graphic Functions Rotation, Position, Scale, Rotating a 3-D Object

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Chapter 8:

Graphic Functions: Rotation, Position, Scale

You can independently control each Graphic Object’s rotation direction and speed; along with it’s position and scale in x, y, and z axis directions.

The parameters described in this chapter are set for each Graphic Object you define. Parameters for composite image rotation, position and global scale are described in Chapter 11: Global Functions.

Note: The suggested default DMX values given for each parameter are recommended to build libraries that provide the easiest and most reliable content selection, rendering and output.

Rotating a 3-D Object

The Rotation parameters for each object control 3-D object rotation with 16-bit precision. You can rotate a 3-D object up to 720° in either a clockwise or counterclockwise direction around the X, Y and/or Z axis.

Note: Remember that rotation changes could affect an object’s relationship to other objects.

When you rotate an object, you are rotating it around the selected axis. X Rotation produces the effect of a top-to-bottom flip. Y Rotation produces a left-to-right flip. Z Rotation causes a circular motion.

 

X Rotation

Y Rotation

Z Rotation

 

 

Rotates image

Rotates image

Rotates image

 

 

about the x axis

about the y axis

about the z axis

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

DL.2 Digital Light User Manual

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Page 89
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High End Systems DL.2 user manual Chapter Graphic Functions Rotation, Position, Scale, Rotating a 3-D Object