DL.2 Digital Light With Collage Software
 Contacting High End Systems
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 Table of Contentsii
 DL.2 Menu System
 DMX Programming Basics and Quick Start
 Graphics Engine Overview
Xii
 Xiii
Defining a Media File Segment
 Xiv
Invert Black and White, Keep Color
 Global Functions Collage Generator Effect
 153
Xvi
 Xvii
 Fixture Motion Functions
Xviii
 Content Management Application CMA
Xix
 Maintenance and Troubleshooting
 Restoring the System
Xxi
 Xxii
 Chapter Product Overview
Features
System
 Content Management Application
Graphics Engine
 Hardware
 Related Products and Optional Accessories
Part Description
 Hardware Setup
Chapter Setup and Configuration
Unpacking the Fixture
 Hardware Components
Connection Ports
 Pan and Tilt Locking
Attaching a Power Cord Cap
Installing a Line Cord Cap U.K. Only
Vatic Fitter Heads Information Danmark
 Mounting the Fixture
Fog Machine Warning
 Mounting the Fixture Upright
Truss Mounting
 Setting up a Standard DMX Link
Linking DL.2 Fixtures
 Setting up an Ethernet Fixture Link
Linking Configurations
 Powering On the Fixture
 Homing the Fixture
DL.2 Menu Display Panel
 Software Setup
 Verifying and Upgrading Fixture and CMA Software
Major.Minor.Build
 Configuring DL.2 Fixtures
Setup Configuration Using the Menu System
 Setup Configuration Using the CMA
 Patching the DL.2 Fixture to a Wholehog Console
DMX Control Setup
Viewing Output
 Recommended Shutdown Options
Shutting Down the Fixture
Placing Fixture in Road Case
 Bring sides of case together and latch
 Chapter DL.2 Menu System
Menu Panel Components
 Menu Menu Select LCD Power Display LED
LCD Display Adjustment Buttons
LCD Display Power Button
LCD Display Menu Options and Selection
 Navigating the Menu
Tab Select Buttons
 DL.2 Menu Options
DMX
 Main
 Troubleshooting
 DMX Tab
Menu Screen Descriptions
DMXControl Screen
 DMXProtocol Global Screen
DMXProtocol Tab
DMXProtocolMotion Screen
DMXProtocol Obj Screens
 DMXRaw Screen
 Set Tab
SetFixture Screen
 Restoring Factory Defaults
SetProjector Screen
 Projector Menu Default Command
File Screen
 TestHome Screen
Test Tab
TestSelf Test Screen
 InfoVersion Screen
Info Tab
InfoHours
InfoStatus Tab
 Reset Screen
 Chapter
 DMX512 Links
Chapter DMX Programming Basics and Quick Start
DMX Programming Overview
Bit vs -bit DMX Parameters
 Determining a DMX Start Channel
Protocol DMX Channel Range Selection Axon DL.2
 DL.2 Protocol Levels
Description Obj
 Axon Protocol Levels
Chan Description Obj 1 Obj 2 Obj
 Patching DL.2 Fixtures and Axon Media Servers
Lighting Console Tips
Fixture Libraries
DMX Output Displays
 Mask Strobe
Wholehog III Programming Notes
Play Speed
Play Modes Opacity
 Quick Start Axon and DL.2 Control with a Wholehog Console
 Chapter
 Chapter Tutorials
Fixture Set-up DL.2 Media Servers
 Add the DL.2 logo as Graphic Object
Lesson 1 Cross Fading Between Graphic Objects
Define Graphic Object
Create Crossfade Cues
 Lesson 2 Working with Multiple Graphic Objects
Apply Transparency Effects
 Lesson 3 Girt, the Fire Breathing Lizard
 Define Graphic Object
 Lesson 4 3-D Objects, Rotation, Wobbulation, and Glow
 Adjust this effect with the Modifer parameters
 Lesson 5 Viewpoint
 Adjust Global Viewpoint Mode
Apply a Global Solarize Effect
 Tutorials
 Axon Protocol Options
Chapter Graphics Engine Overview
Image Optimizing Controls
 Graphics Control Hierarchy
 Graphics Engine Function Flow
 Object Graphic Functions
Graphics Engine Functions
Making Graphics Effect Choices
Global Functions
 How Content is Organized
Chapter Graphic Functions Defining Content
Selecting Content
Selecting Content
 Content Selection Parameters
Object
 Media Folder
Media Folder Name Content Description
Media Folder Descriptions
 Media File
 Frame and Out Frame Parameters
Defining a Media File Segment
Segment Selection Examples
 Playback Mode Description
Playback Mode
Defining Playback
 Playback Speed
 Chapter
 Chapter Graphic Functions Rotation, Position, Scale
Rotating a 3-D Object
 Counter-clockwise Clockwise
 Rotation
Rotation Parameters
Function
 Value
 Fast to slow
 Scaling the Object
Scale
 Scale
 Scale
 Changing Object Position
Position
 Object 1 Y Position DMX value =
 Object 1 Z Position DMX value =
 Chapter
 Chapter Graphic Functions Opacity and Effects
Opacity
 Visual Mode Option Adjustments
Visual Mode
Name Description
 Faux LED
Pan
 Content Optimization
Visual Mode Options
Color to B/W
 Chroma Shift
 Visual Mode Parameter DMX value =
Drop Shadow
 Exposure Control
 Faux LED
 Faux Tile
 Film Roll
Fire Gradient
 Fuzzifier
 Gray maker
 Gray maker
 Invert Black and White, Keep Color
 Negative Art
 Pan and Scan
 Pixelate
 Posterizer
 Push to Red
 Push to Sepia
 Texture Mixing
ShakeNBake
Zoom Blur
 Effect 1 Mode and Effect 2 Mode
 RGB, Invert and Swap to BRG
RGB, Invert
RGB, Invert and Swap to GBR
Edge Detect Color
 RGB swap to GRB
RGB swap to BGR
RGB swap to RBG
Colorize Gray Scale maps pixel intensity
 Sinewave, Circular with y-axis wobbulation
Spherical Mapping Adjustment
Sinewave, Circular with x-axis wobbulation
Sinewave, Circular with z-axis wobbulation
 104
 Fixture Identification
Chapter Graphic Functions Synchronizing Content
Synchronization Overview
Playback Timing
 Sync To
Sync Mode
Synchronization Parameters
Option
 Global Intensity
Chapter Global Functions
107
 Global Effect Mode 1 and Effect Mode
108
 Effect Mode
109
 110
 111
 Four-in-One Control Option
Shutdown and Reset Options
Global Control
Effect Hierarchy
 DMX Value In-1 Display
On-Screen Frame Statistics
113
 Mask Shapes
Masking Control
Mask Shape Select and Strobing
Strobing Mask Shapes
 Mask Size
115
 Mask Edge Fade
116
 Image Edge Fade
117
 Keystone Correction Parameters
118
 Ratio
119
 Perspective View, Cartesian Coordinates
Global Viewpoint Mode
Perspective View, Spherical Coordinates
Orthogonal View, Cartesian Coordinates
 Viewpoint Position Z Zoom
Viewpoint Position
Viewpoint Position Y
121
 122
 Chapter Global Functions Collage Generator Effect
123
 Example
Panorama Collage Configurations
Computing Collage Specifications
124
 Units
Central Panorama Collage Specifications
DL.2
125
 Horizontal Panorama Collage Specifications
126
 127
 Vertical Panoramas Collage Specifications
128
 129
 130
 Adjusting the Collage Array
Configuring the Collage Generator
131
 DMX Value Action
132
 Collage Setup Example
133
 Before You Begin
Spherical Mapping Setup Guide
Mapping a Collage to a Spherical Surface
Mapping Two Outputs to a Sphere
 Adjust output positioning on the sphere
135
 Spherical Mapping Tips
136
 Collages Using Live S-Video Input
Creating Custom Content for the Collage Generator Effect
137
 138
 Chapter Effect Mode Options Descriptions
Object Effect Global Effect
 Background Color
Effect Mode Color Options
All or Nothing
Background Color Cycle
 Chromakey Fine
Chromakey
Chromakey Coarse
Chromakey Medium
 Chromakey Fine, Inverse
Chromakey , Inverse
Chromakey Coarse, Inverse
Chromakey Medium, Inverse
 CMY Add Non-black Pixels
CMY Add All Pixels
143
 Colorize Gray Scale
Color Cycle
Color DeConverge
144
 DotP and Resample
Color to Alpha
Color to Alpha, Inverted
Edge Fade Color
 Intensity Key
Glow
Glow Color Cycle
146
 RGB Add, All Pixels
Mask Color
Mask Color and Edge Fade Color
147
 RGB Invert
RGB Add2, All Pixels
RGB Add to Non-black Pixels
148
 RGB Scale
RGB Invert and Swap to BRG
RGB Invert and Swap to GBR
149
 RGB Swap to GBR
RGB Swap to BGR
RGB Swap to BRG
150
 Scan Line
RGB Swap to GRB
RGB Swap to RBG
151
 Solarize
Solarize
Solid Color RGB
152
 Collage Generator
Geometric Effect Options
Cartoon Edge
153
 Curved Surface Support
154
 DMX Value Surface
155
 Downward Vertical Streaks
156
 Edge Detect Black and White
157
 Edge Detect Color
158
 159
 Framing Shutter Emulation
Framing
160
 Modifier
161
 Gaussian Blur
162
 Image Scale and Rotate
Horizontal Mirror
163
 Magnifying Lens
164
 Modifier 1 Action
Mattes
165
 166
 Picture in Picture
167
 Raindrop
Pixel Twist
168
 Sinewave, Circular w/Y-axis Wobbulation
Sinewave, Circular
Sinewave, Circular w/X-axis Wobbulation
Sinewave, Circular w/Z-axis Wobbulation
 Sinewave, Horizontal
Sinewave, Vertical
 Horizontal Slats
Slats
Vertical Slats
171
 Spherical Mapping, Outside
Modifier Parameter Adjustments
Spherical Mapping
Spherical Mapping, Inside
 TIP
173
 Set Modifier 2 to a DMX Value =
174
 Texture Ripple, Circular
Texture Ripple, Asymmetrical Circular
175
 Texture Ripple, Vertical
Texture Ripple, Horizontal
176
 Modifier 3 Wipe Option
Tiling
Transparent Wipes
177
 178
 Dimmer
Chapter Fixture Motion Functions
Pan and Tilt
Focus
 Fixture Operations
MSpeed Motor Speed
Control Function Options
Control Option Description
 Control Parameter Projector Options
Projector Control
181
 Using the Internal Projector’s Menu
182
 Internal Camera
Chapter Live Video Input and Control
Live Video Sources
Other Video Sources
 Live Video Connection Options
Configuring the Video Input Source
184
 Camera Zoom
Sending the Camera Feed to Camera Out
Controlling the Internal Camera Input
Camera Focus
 Orientation
White Balance Mode
Camera Shutter
Camera Effects
 Chapter Content Management Application CMA
187
 Launching the CMA
Installing the CMA on Your Computer
188
 Auto Discovery
Launching the CMA on Axon
189
 Viewing Server Identification Information
Management Client Window
190
 Client Window Content Organization
191
 Custom User Content Media Files
Viewing Server Configuration Data
Preloaded Stock Content
3D Object Files
 Viewing Files
Viewing Content
Viewing Folders
193
 Naming and Deleting User Content Files and Folders
Managing User Content
194
 Assigning DMX Values Automatically
Assigning DMX Values to User Content
Editing User Content DMX Values
Valid DMX Values
 Content Type
Moving User Content Files and Folders
196
 Downloading Content from a Media Server to Your Local Drive
Uploading Content from Your Local Drive to a Media Server
 Moving Files Between Fixtures
198
 Creating a Local Archive
Archiving User Content
Using Local Archives to Prepare Content Offline
For CMA Running Windows XP
 For CMA Running Mac OS
Creating Content Backup Archive
Deploying a Content Archive
200
 Cloning User Content
201
 Upgrading Software
Deleting Content
DMX Summary
Verifying Software Versions
 Upgrading Server Software
Upgrading the CMA Software
203
 Viewing and Editing Server Configuration
204
 Editing Configuration Values
Viewing Fixture Configuration Values
205
 Configuration Example
206
 Configuration Options
DL.2 Configuration Options
 255
DMX512 or Art-Net
208
 Off
Read only 209
 Configuration Item
Axon Configuration Options
210
 Pan and Tilt Locking
Chapter Maintenance and Troubleshooting
211
 Filter Warnings
Cleaning and Replacing Filters
Maintaining the Filtering System
212
 Tilt lock
Cleaning the Base Housing Filter
Replacing the Fixture Filter
213
 Cleaning the Internal Projector Filter
214
 Replacing the Lamp
215
 Replacing the Fuse
Cleaning or Replacing the Front Window
216
 Replacing Motor Driver Boards
217
 Replacing Fixture Base Driver Board
Fixture Head Driver Board
218
 Status Message Menu Display
Troubleshooting
Button Shortcut Commands
219
 Supported Error/Warning Messages
Inactivity Timer
Button Action
 Name Color State Description
System State LEDs
221
 General Troubleshooting Suggestions
Board LED States
 Adjustment Buttons on
223
 Frequently Asked Questions
224
 Hardware Requirements
Performing the System Restore
Chapter Restoring the System
225
 226
 227
 228
 Appendix a DL.2 and Axon DMX Protocol
 Control Function
Channel # DL.2 Axon Function Description
230
 Internal Camera Functions DL.2 fixtures only
 Global Functions Standard, Dual, Single Protocol
Global Effects
 Dec Global Effect
233
 234
 235
 Global Effect1
236
 237
 238
 239
 240
 Global Effect2
241
 Mask Select
Global Mask
242
 Global Image Edge Fade
 Global Keystone Correction
Global Viewpoint
 245
 Graphic 1 Content Definition
Graphic 1 Functions Standard, Dual, Single Protocol
 Graphic 1 Synchronization
Graphic 1 Effects
 248
 Dec Effect Mode
249
 250
 Mode 1 overrides tiling on Effect Mode
251
 252
 253
 254
 Dec
 256
 Graphic 1 Rotation
 Graphic 1 Scaling
Graphic 1 Position
 Graphic 2 Functions Standard, Dual
Graphic 2 Content Definition
259
 Graphic 2 Effects
Graphic 2 Synchronization
260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 Graphic 2 Rotation
270
 Graphic 2 Position
Graphic 2 Scaling
271
 Graphic 3 Function Standard Protocol
Graphic 3 Content Definition
272
 Graphic 3 Effects
Graphic 3 Synchronization
273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 Graphic 3 Rotation
284
 Graphic 3 Position
Graphic 3 Scaling
285
 286
 Sec Dec
Appendix B MSpeed Conversion Table
Time Value
Sec
 Hex Sec Dec
Dec Hex
288
 Encoder Selection
Appendix C Custom User Content
Preparing Custom Content
289
 Creating 3-D Objects
Managing Custom Content
290
 Appendix D DL.2 Specifications
Mechanical
 Camera Module Specification
Electrical Specifications
Projector Specifications
Environmental Specifications
 Peripheral/Network Connectors
Cable and Connector Specifications
Video Connectors
DMX and RS-485 Projector Link
 294
 Appendix E Safety Information
295
 Appendice E Importantes Informations Sur La Sécurité
296
 Anhang E Wichtige Hinweise Für Ihre Sicherheit
297
 Apéndice E Información Importante De Seguridad
298
 Vigtig Sikkerhedsinformation
Appendice E Importanti Informazioni Di Sicurezza
299
 300