DL.2 Digital Light With Collage Software
Contacting High End Systems
Iii
Patents
Declaration of Conformity
Product Modification Warning
Symbols
Vii
Returning an Item Under Warranty for Repair
Do I need any other permissions to use this material?
Viii
Table of Contentsii
DL.2 Menu System
DMX Programming Basics and Quick Start
Xii
Graphics Engine Overview
Defining a Media File Segment
Xiii
Invert Black and White, Keep Color
Xiv
Global Functions Collage Generator Effect
Xvi
153
Xvii
Xviii
Fixture Motion Functions
Xix
Content Management Application CMA
Maintenance and Troubleshooting
Xxi
Restoring the System
Xxii
Chapter Product Overview
Features
System
Graphics Engine
Content Management Application
Hardware
Part Description
Related Products and Optional Accessories
Hardware Setup
Chapter Setup and Configuration
Unpacking the Fixture
Connection Ports
Hardware Components
Installing a Line Cord Cap U.K. Only
Attaching a Power Cord Cap
Pan and Tilt Locking
Vatic Fitter Heads Information Danmark
Fog Machine Warning
Mounting the Fixture
Truss Mounting
Mounting the Fixture Upright
Linking DL.2 Fixtures
Setting up a Standard DMX Link
Linking Configurations
Setting up an Ethernet Fixture Link
Powering On the Fixture
DL.2 Menu Display Panel
Homing the Fixture
Software Setup
Major.Minor.Build
Verifying and Upgrading Fixture and CMA Software
Setup Configuration Using the Menu System
Configuring DL.2 Fixtures
Setup Configuration Using the CMA
Patching the DL.2 Fixture to a Wholehog Console
DMX Control Setup
Viewing Output
Recommended Shutdown Options
Shutting Down the Fixture
Placing Fixture in Road Case
Bring sides of case together and latch
Menu Panel Components
Chapter DL.2 Menu System
LCD Display Power Button
LCD Display Adjustment Buttons
Menu Menu Select LCD Power Display LED
LCD Display Menu Options and Selection
Tab Select Buttons
Navigating the Menu
DMX
DL.2 Menu Options
Main
Troubleshooting
DMX Tab
Menu Screen Descriptions
DMXControl Screen
DMXProtocolMotion Screen
DMXProtocol Tab
DMXProtocol Global Screen
DMXProtocol Obj Screens
DMXRaw Screen
SetFixture Screen
Set Tab
SetProjector Screen
Restoring Factory Defaults
File Screen
Projector Menu Default Command
TestHome Screen
Test Tab
TestSelf Test Screen
InfoHours
Info Tab
InfoVersion Screen
InfoStatus Tab
Reset Screen
Chapter
DMX Programming Overview
Chapter DMX Programming Basics and Quick Start
DMX512 Links
Bit vs -bit DMX Parameters
Protocol DMX Channel Range Selection Axon DL.2
Determining a DMX Start Channel
Description Obj
DL.2 Protocol Levels
Chan Description Obj 1 Obj 2 Obj
Axon Protocol Levels
Fixture Libraries
Lighting Console Tips
Patching DL.2 Fixtures and Axon Media Servers
DMX Output Displays
Play Speed
Wholehog III Programming Notes
Mask Strobe
Play Modes Opacity
Quick Start Axon and DL.2 Control with a Wholehog Console
Chapter
Fixture Set-up DL.2 Media Servers
Chapter Tutorials
Define Graphic Object
Lesson 1 Cross Fading Between Graphic Objects
Add the DL.2 logo as Graphic Object
Create Crossfade Cues
Apply Transparency Effects
Lesson 2 Working with Multiple Graphic Objects
Lesson 3 Girt, the Fire Breathing Lizard
Define Graphic Object
Lesson 4 3-D Objects, Rotation, Wobbulation, and Glow
Adjust this effect with the Modifer parameters
Lesson 5 Viewpoint
Apply a Global Solarize Effect
Adjust Global Viewpoint Mode
Tutorials
Axon Protocol Options
Chapter Graphics Engine Overview
Image Optimizing Controls
Graphics Control Hierarchy
Graphics Engine Function Flow
Making Graphics Effect Choices
Graphics Engine Functions
Object Graphic Functions
Global Functions
Selecting Content
Chapter Graphic Functions Defining Content
How Content is Organized
Selecting Content
Object
Content Selection Parameters
Media Folder
Media Folder Name Content Description
Media Folder Descriptions
Media File
Frame and Out Frame Parameters
Defining a Media File Segment
Segment Selection Examples
Playback Mode Description
Playback Mode
Defining Playback
Playback Speed
Chapter
Rotating a 3-D Object
Chapter Graphic Functions Rotation, Position, Scale
Counter-clockwise Clockwise
Rotation
Rotation Parameters
Function
Value
Fast to slow
Scale
Scaling the Object
Scale
Scale
Position
Changing Object Position
Object 1 Y Position DMX value =
Object 1 Z Position DMX value =
Chapter
Opacity
Chapter Graphic Functions Opacity and Effects
Visual Mode Option Adjustments
Visual Mode
Name Description
Pan
Faux LED
Content Optimization
Visual Mode Options
Color to B/W
Chroma Shift
Drop Shadow
Visual Mode Parameter DMX value =
Exposure Control
Faux LED
Faux Tile
Fire Gradient
Film Roll
Fuzzifier
Gray maker
Gray maker
Invert Black and White, Keep Color
Negative Art
Pan and Scan
Pixelate
Posterizer
Push to Red
Push to Sepia
Texture Mixing
ShakeNBake
Zoom Blur
Effect 1 Mode and Effect 2 Mode
RGB, Invert and Swap to GBR
RGB, Invert
RGB, Invert and Swap to BRG
Edge Detect Color
RGB swap to RBG
RGB swap to BGR
RGB swap to GRB
Colorize Gray Scale maps pixel intensity
Sinewave, Circular with x-axis wobbulation
Spherical Mapping Adjustment
Sinewave, Circular with y-axis wobbulation
Sinewave, Circular with z-axis wobbulation
104
Synchronization Overview
Chapter Graphic Functions Synchronizing Content
Fixture Identification
Playback Timing
Synchronization Parameters
Sync Mode
Sync To
Option
Global Intensity
Chapter Global Functions
107
108
Global Effect Mode 1 and Effect Mode
109
Effect Mode
110
111
Global Control
Shutdown and Reset Options
Four-in-One Control Option
Effect Hierarchy
DMX Value In-1 Display
On-Screen Frame Statistics
113
Mask Shape Select and Strobing
Masking Control
Mask Shapes
Strobing Mask Shapes
115
Mask Size
116
Mask Edge Fade
117
Image Edge Fade
118
Keystone Correction Parameters
119
Ratio
Perspective View, Spherical Coordinates
Global Viewpoint Mode
Perspective View, Cartesian Coordinates
Orthogonal View, Cartesian Coordinates
Viewpoint Position Y
Viewpoint Position
Viewpoint Position Z Zoom
121
122
123
Chapter Global Functions Collage Generator Effect
Computing Collage Specifications
Panorama Collage Configurations
Example
124
DL.2
Central Panorama Collage Specifications
Units
125
126
Horizontal Panorama Collage Specifications
127
128
Vertical Panoramas Collage Specifications
129
130
Adjusting the Collage Array
Configuring the Collage Generator
131
132
DMX Value Action
133
Collage Setup Example
Mapping a Collage to a Spherical Surface
Spherical Mapping Setup Guide
Before You Begin
Mapping Two Outputs to a Sphere
135
Adjust output positioning on the sphere
136
Spherical Mapping Tips
Collages Using Live S-Video Input
Creating Custom Content for the Collage Generator Effect
137
138
Object Effect Global Effect
Chapter Effect Mode Options Descriptions
All or Nothing
Effect Mode Color Options
Background Color
Background Color Cycle
Chromakey Coarse
Chromakey
Chromakey Fine
Chromakey Medium
Chromakey Coarse, Inverse
Chromakey , Inverse
Chromakey Fine, Inverse
Chromakey Medium, Inverse
CMY Add Non-black Pixels
CMY Add All Pixels
143
Color DeConverge
Color Cycle
Colorize Gray Scale
144
Color to Alpha, Inverted
Color to Alpha
DotP and Resample
Edge Fade Color
Glow Color Cycle
Glow
Intensity Key
146
Mask Color and Edge Fade Color
Mask Color
RGB Add, All Pixels
147
RGB Add to Non-black Pixels
RGB Add2, All Pixels
RGB Invert
148
RGB Invert and Swap to GBR
RGB Invert and Swap to BRG
RGB Scale
149
RGB Swap to BRG
RGB Swap to BGR
RGB Swap to GBR
150
RGB Swap to RBG
RGB Swap to GRB
Scan Line
151
Solid Color RGB
Solarize
Solarize
152
Cartoon Edge
Geometric Effect Options
Collage Generator
153
154
Curved Surface Support
155
DMX Value Surface
156
Downward Vertical Streaks
157
Edge Detect Black and White
158
Edge Detect Color
159
Framing Shutter Emulation
Framing
160
161
Modifier
162
Gaussian Blur
Image Scale and Rotate
Horizontal Mirror
163
164
Magnifying Lens
Modifier 1 Action
Mattes
165
166
167
Picture in Picture
Raindrop
Pixel Twist
168
Sinewave, Circular w/X-axis Wobbulation
Sinewave, Circular
Sinewave, Circular w/Y-axis Wobbulation
Sinewave, Circular w/Z-axis Wobbulation
Sinewave, Vertical
Sinewave, Horizontal
Vertical Slats
Slats
Horizontal Slats
171
Spherical Mapping
Modifier Parameter Adjustments
Spherical Mapping, Outside
Spherical Mapping, Inside
173
TIP
174
Set Modifier 2 to a DMX Value =
Texture Ripple, Circular
Texture Ripple, Asymmetrical Circular
175
Texture Ripple, Vertical
Texture Ripple, Horizontal
176
Transparent Wipes
Tiling
Modifier 3 Wipe Option
177
178
Pan and Tilt
Chapter Fixture Motion Functions
Dimmer
Focus
Control Function Options
MSpeed Motor Speed
Fixture Operations
Control Option Description
Control Parameter Projector Options
Projector Control
181
182
Using the Internal Projector’s Menu
Live Video Sources
Chapter Live Video Input and Control
Internal Camera
Other Video Sources
Live Video Connection Options
Configuring the Video Input Source
184
Controlling the Internal Camera Input
Sending the Camera Feed to Camera Out
Camera Zoom
Camera Focus
Camera Shutter
White Balance Mode
Orientation
Camera Effects
187
Chapter Content Management Application CMA
Launching the CMA
Installing the CMA on Your Computer
188
Auto Discovery
Launching the CMA on Axon
189
Viewing Server Identification Information
Management Client Window
190
191
Client Window Content Organization
Preloaded Stock Content
Viewing Server Configuration Data
Custom User Content Media Files
3D Object Files
Viewing Folders
Viewing Content
Viewing Files
193
Naming and Deleting User Content Files and Folders
Managing User Content
194
Editing User Content DMX Values
Assigning DMX Values to User Content
Assigning DMX Values Automatically
Valid DMX Values
Content Type
Moving User Content Files and Folders
196
Uploading Content from Your Local Drive to a Media Server
Downloading Content from a Media Server to Your Local Drive
198
Moving Files Between Fixtures
Using Local Archives to Prepare Content Offline
Archiving User Content
Creating a Local Archive
For CMA Running Windows XP
Deploying a Content Archive
Creating Content Backup Archive
For CMA Running Mac OS
200
201
Cloning User Content
DMX Summary
Deleting Content
Upgrading Software
Verifying Software Versions
Upgrading Server Software
Upgrading the CMA Software
203
204
Viewing and Editing Server Configuration
Editing Configuration Values
Viewing Fixture Configuration Values
205
206
Configuration Example
DL.2 Configuration Options
Configuration Options
255
DMX512 or Art-Net
208
Read only 209
Off
Configuration Item
Axon Configuration Options
210
Pan and Tilt Locking
Chapter Maintenance and Troubleshooting
211
Maintaining the Filtering System
Cleaning and Replacing Filters
Filter Warnings
212
Replacing the Fixture Filter
Cleaning the Base Housing Filter
Tilt lock
213
214
Cleaning the Internal Projector Filter
215
Replacing the Lamp
Replacing the Fuse
Cleaning or Replacing the Front Window
216
217
Replacing Motor Driver Boards
Replacing Fixture Base Driver Board
Fixture Head Driver Board
218
Button Shortcut Commands
Troubleshooting
Status Message Menu Display
219
Supported Error/Warning Messages
Inactivity Timer
Button Action
Name Color State Description
System State LEDs
221
Board LED States
General Troubleshooting Suggestions
223
Adjustment Buttons on
224
Frequently Asked Questions
Chapter Restoring the System
Performing the System Restore
Hardware Requirements
225
226
227
228
Appendix a DL.2 and Axon DMX Protocol
Control Function
Channel # DL.2 Axon Function Description
230
Internal Camera Functions DL.2 fixtures only
Global Effects
Global Functions Standard, Dual, Single Protocol
233
Dec Global Effect
234
235
236
Global Effect1
237
238
239
240
241
Global Effect2
Mask Select
Global Mask
242
Global Image Edge Fade
Global Viewpoint
Global Keystone Correction
245
Graphic 1 Functions Standard, Dual, Single Protocol
Graphic 1 Content Definition
Graphic 1 Effects
Graphic 1 Synchronization
248
249
Dec Effect Mode
250
251
Mode 1 overrides tiling on Effect Mode
252
253
254
Dec
256
Graphic 1 Rotation
Graphic 1 Position
Graphic 1 Scaling
Graphic 2 Functions Standard, Dual
Graphic 2 Content Definition
259
Graphic 2 Effects
Graphic 2 Synchronization
260
261
262
263
264
265
266
267
268
269
270
Graphic 2 Rotation
Graphic 2 Position
Graphic 2 Scaling
271
Graphic 3 Function Standard Protocol
Graphic 3 Content Definition
272
Graphic 3 Effects
Graphic 3 Synchronization
273
274
275
276
277
278
279
280
281
282
283
284
Graphic 3 Rotation
Graphic 3 Position
Graphic 3 Scaling
285
286
Time Value
Appendix B MSpeed Conversion Table
Sec Dec
Sec
Hex Sec Dec
Dec Hex
288
Preparing Custom Content
Appendix C Custom User Content
Encoder Selection
289
Creating 3-D Objects
Managing Custom Content
290
Mechanical
Appendix D DL.2 Specifications
Projector Specifications
Electrical Specifications
Camera Module Specification
Environmental Specifications
Video Connectors
Cable and Connector Specifications
Peripheral/Network Connectors
DMX and RS-485 Projector Link
294
295
Appendix E Safety Information
296
Appendice E Importantes Informations Sur La Sécurité
297
Anhang E Wichtige Hinweise Für Ihre Sicherheit
298
Apéndice E Información Importante De Seguridad
Vigtig Sikkerhedsinformation
Appendice E Importanti Informazioni Di Sicurezza
299
300