DL.2 Digital Light With Collage Software
 Contacting High End Systems
 Iii
Patents
 Declaration of Conformity
 Product Modification Warning
 Symbols
 Vii
Returning an Item Under Warranty for Repair
 Do I need any other permissions to use this material?
Viii
 Table of Contentsii
 DL.2 Menu System
 DMX Programming Basics and Quick Start
 Xii
Graphics Engine Overview
 Defining a Media File Segment
Xiii
 Invert Black and White, Keep Color
Xiv
 Global Functions Collage Generator Effect
 Xvi
153
 Xvii
 Xviii
Fixture Motion Functions
 Xix
Content Management Application CMA
 Maintenance and Troubleshooting
 Xxi
Restoring the System
 Xxii
 Chapter Product Overview
Features
System
 Graphics Engine
Content Management Application
 Hardware
 Part Description
Related Products and Optional Accessories
 Hardware Setup
Chapter Setup and Configuration
Unpacking the Fixture
 Connection Ports
Hardware Components
 Installing a Line Cord Cap U.K. Only
Attaching a Power Cord Cap
Pan and Tilt Locking
Vatic Fitter Heads Information Danmark
 Fog Machine Warning
Mounting the Fixture
 Truss Mounting
Mounting the Fixture Upright
 Linking DL.2 Fixtures
Setting up a Standard DMX Link
 Linking Configurations
Setting up an Ethernet Fixture Link
 Powering On the Fixture
 DL.2 Menu Display Panel
Homing the Fixture
 Software Setup
 Major.Minor.Build
Verifying and Upgrading Fixture and CMA Software
 Setup Configuration Using the Menu System
Configuring DL.2 Fixtures
 Setup Configuration Using the CMA
 Patching the DL.2 Fixture to a Wholehog Console
DMX Control Setup
Viewing Output
 Recommended Shutdown Options
Shutting Down the Fixture
Placing Fixture in Road Case
 Bring sides of case together and latch
 Menu Panel Components
Chapter DL.2 Menu System
 LCD Display Power Button
LCD Display Adjustment Buttons
Menu Menu Select LCD Power Display LED
LCD Display Menu Options and Selection
 Tab Select Buttons
Navigating the Menu
 DMX
DL.2 Menu Options
 Main
 Troubleshooting
 DMX Tab
Menu Screen Descriptions
DMXControl Screen
 DMXProtocolMotion Screen
DMXProtocol Tab
DMXProtocol Global Screen
DMXProtocol Obj Screens
 DMXRaw Screen
 SetFixture Screen
Set Tab
 SetProjector Screen
Restoring Factory Defaults
 File Screen
Projector Menu Default Command
 TestHome Screen
Test Tab
TestSelf Test Screen
 InfoHours
Info Tab
InfoVersion Screen
InfoStatus Tab
 Reset Screen
 Chapter
 DMX Programming Overview
Chapter DMX Programming Basics and Quick Start
DMX512 Links
Bit vs -bit DMX Parameters
 Protocol DMX Channel Range Selection Axon DL.2
Determining a DMX Start Channel
 Description Obj
DL.2 Protocol Levels
 Chan Description Obj 1 Obj 2 Obj
Axon Protocol Levels
 Fixture Libraries
Lighting Console Tips
Patching DL.2 Fixtures and Axon Media Servers
DMX Output Displays
 Play Speed
Wholehog III Programming Notes
Mask Strobe
Play Modes Opacity
 Quick Start Axon and DL.2 Control with a Wholehog Console
 Chapter
 Fixture Set-up DL.2 Media Servers
Chapter Tutorials
 Define Graphic Object
Lesson 1 Cross Fading Between Graphic Objects
Add the DL.2 logo as Graphic Object
Create Crossfade Cues
 Apply Transparency Effects
Lesson 2 Working with Multiple Graphic Objects
 Lesson 3 Girt, the Fire Breathing Lizard
 Define Graphic Object
 Lesson 4 3-D Objects, Rotation, Wobbulation, and Glow
 Adjust this effect with the Modifer parameters
 Lesson 5 Viewpoint
 Apply a Global Solarize Effect
Adjust Global Viewpoint Mode
 Tutorials
 Axon Protocol Options
Chapter Graphics Engine Overview
Image Optimizing Controls
 Graphics Control Hierarchy
 Graphics Engine Function Flow
 Making Graphics Effect Choices
Graphics Engine Functions
Object Graphic Functions
Global Functions
 Selecting Content
Chapter Graphic Functions Defining Content
How Content is Organized
Selecting Content
 Object
Content Selection Parameters
 Media Folder
Media Folder Name Content Description
Media Folder Descriptions
 Media File
 Frame and Out Frame Parameters
Defining a Media File Segment
Segment Selection Examples
 Playback Mode Description
Playback Mode
Defining Playback
 Playback Speed
 Chapter
 Rotating a 3-D Object
Chapter Graphic Functions Rotation, Position, Scale
 Counter-clockwise Clockwise
 Rotation
Rotation Parameters
Function
 Value
 Fast to slow
 Scale
Scaling the Object
 Scale
 Scale
 Position
Changing Object Position
 Object 1 Y Position DMX value =
 Object 1 Z Position DMX value =
 Chapter
 Opacity
Chapter Graphic Functions Opacity and Effects
 Visual Mode Option Adjustments
Visual Mode
Name Description
 Pan
Faux LED
 Content Optimization
Visual Mode Options
Color to B/W
 Chroma Shift
 Drop Shadow
Visual Mode Parameter DMX value =
 Exposure Control
 Faux LED
 Faux Tile
 Fire Gradient
Film Roll
 Fuzzifier
 Gray maker
 Gray maker
 Invert Black and White, Keep Color
 Negative Art
 Pan and Scan
 Pixelate
 Posterizer
 Push to Red
 Push to Sepia
 Texture Mixing
ShakeNBake
Zoom Blur
 Effect 1 Mode and Effect 2 Mode
 RGB, Invert and Swap to GBR
RGB, Invert
RGB, Invert and Swap to BRG
Edge Detect Color
 RGB swap to RBG
RGB swap to BGR
RGB swap to GRB
Colorize Gray Scale maps pixel intensity
 Sinewave, Circular with x-axis wobbulation
Spherical Mapping Adjustment
Sinewave, Circular with y-axis wobbulation
Sinewave, Circular with z-axis wobbulation
 104
 Synchronization Overview
Chapter Graphic Functions Synchronizing Content
Fixture Identification
Playback Timing
 Synchronization Parameters
Sync Mode
Sync To
Option
 Global Intensity
Chapter Global Functions
107
 108
Global Effect Mode 1 and Effect Mode
 109
Effect Mode
 110
 111
 Global Control
Shutdown and Reset Options
Four-in-One Control Option
Effect Hierarchy
 DMX Value In-1 Display
On-Screen Frame Statistics
113
 Mask Shape Select and Strobing
Masking Control
Mask Shapes
Strobing Mask Shapes
 115
Mask Size
 116
Mask Edge Fade
 117
Image Edge Fade
 118
Keystone Correction Parameters
 119
Ratio
 Perspective View, Spherical Coordinates
Global Viewpoint Mode
Perspective View, Cartesian Coordinates
Orthogonal View, Cartesian Coordinates
 Viewpoint Position Y
Viewpoint Position
Viewpoint Position Z Zoom
121
 122
 123
Chapter Global Functions Collage Generator Effect
 Computing Collage Specifications
Panorama Collage Configurations
Example
124
 DL.2
Central Panorama Collage Specifications
Units
125
 126
Horizontal Panorama Collage Specifications
 127
 128
Vertical Panoramas Collage Specifications
 129
 130
 Adjusting the Collage Array
Configuring the Collage Generator
131
 132
DMX Value Action
 133
Collage Setup Example
 Mapping a Collage to a Spherical Surface
Spherical Mapping Setup Guide
Before You Begin
Mapping Two Outputs to a Sphere
 135
Adjust output positioning on the sphere
 136
Spherical Mapping Tips
 Collages Using Live S-Video Input
Creating Custom Content for the Collage Generator Effect
137
 138
 Object Effect Global Effect
Chapter Effect Mode Options Descriptions
 All or Nothing
Effect Mode Color Options
Background Color
Background Color Cycle
 Chromakey Coarse
Chromakey
Chromakey Fine
Chromakey Medium
 Chromakey Coarse, Inverse
Chromakey , Inverse
Chromakey Fine, Inverse
Chromakey Medium, Inverse
 CMY Add Non-black Pixels
CMY Add All Pixels
143
 Color DeConverge
Color Cycle
Colorize Gray Scale
144
 Color to Alpha, Inverted
Color to Alpha
DotP and Resample
Edge Fade Color
 Glow Color Cycle
Glow
Intensity Key
146
 Mask Color and Edge Fade Color
Mask Color
RGB Add, All Pixels
147
 RGB Add to Non-black Pixels
RGB Add2, All Pixels
RGB Invert
148
 RGB Invert and Swap to GBR
RGB Invert and Swap to BRG
RGB Scale
149
 RGB Swap to BRG
RGB Swap to BGR
RGB Swap to GBR
150
 RGB Swap to RBG
RGB Swap to GRB
Scan Line
151
 Solid Color RGB
Solarize
Solarize
152
 Cartoon Edge
Geometric Effect Options
Collage Generator
153
 154
Curved Surface Support
 155
DMX Value Surface
 156
Downward Vertical Streaks
 157
Edge Detect Black and White
 158
Edge Detect Color
 159
 Framing Shutter Emulation
Framing
160
 161
Modifier
 162
Gaussian Blur
 Image Scale and Rotate
Horizontal Mirror
163
 164
Magnifying Lens
 Modifier 1 Action
Mattes
165
 166
 167
Picture in Picture
 Raindrop
Pixel Twist
168
 Sinewave, Circular w/X-axis Wobbulation
Sinewave, Circular
Sinewave, Circular w/Y-axis Wobbulation
Sinewave, Circular w/Z-axis Wobbulation
 Sinewave, Vertical
Sinewave, Horizontal
 Vertical Slats
Slats
Horizontal Slats
171
 Spherical Mapping
Modifier Parameter Adjustments
Spherical Mapping, Outside
Spherical Mapping, Inside
 173
TIP
 174
Set Modifier 2 to a DMX Value =
 Texture Ripple, Circular
Texture Ripple, Asymmetrical Circular
175
 Texture Ripple, Vertical
Texture Ripple, Horizontal
176
 Transparent Wipes
Tiling
Modifier 3 Wipe Option
177
 178
 Pan and Tilt
Chapter Fixture Motion Functions
Dimmer
Focus
 Control Function Options
MSpeed Motor Speed
Fixture Operations
Control Option Description
 Control Parameter Projector Options
Projector Control
181
 182
Using the Internal Projector’s Menu
 Live Video Sources
Chapter Live Video Input and Control
Internal Camera
Other Video Sources
 Live Video Connection Options
Configuring the Video Input Source
184
 Controlling the Internal Camera Input
Sending the Camera Feed to Camera Out
Camera Zoom
Camera Focus
 Camera Shutter
White Balance Mode
Orientation
Camera Effects
 187
Chapter Content Management Application CMA
 Launching the CMA
Installing the CMA on Your Computer
188
 Auto Discovery
Launching the CMA on Axon
189
 Viewing Server Identification Information
Management Client Window
190
 191
Client Window Content Organization
 Preloaded Stock Content
Viewing Server Configuration Data
Custom User Content Media Files
3D Object Files
 Viewing Folders
Viewing Content
Viewing Files
193
 Naming and Deleting User Content Files and Folders
Managing User Content
194
 Editing User Content DMX Values
Assigning DMX Values to User Content
Assigning DMX Values Automatically
Valid DMX Values
 Content Type
Moving User Content Files and Folders
196
 Uploading Content from Your Local Drive to a Media Server
Downloading Content from a Media Server to Your Local Drive
 198
Moving Files Between Fixtures
 Using Local Archives to Prepare Content Offline
Archiving User Content
Creating a Local Archive
For CMA Running Windows XP
 Deploying a Content Archive
Creating Content Backup Archive
For CMA Running Mac OS
200
 201
Cloning User Content
 DMX Summary
Deleting Content
Upgrading Software
Verifying Software Versions
 Upgrading Server Software
Upgrading the CMA Software
203
 204
Viewing and Editing Server Configuration
 Editing Configuration Values
Viewing Fixture Configuration Values
205
 206
Configuration Example
 DL.2 Configuration Options
Configuration Options
 255
DMX512 or Art-Net
208
 Read only 209
Off
 Configuration Item
Axon Configuration Options
210
 Pan and Tilt Locking
Chapter Maintenance and Troubleshooting
211
 Maintaining the Filtering System
Cleaning and Replacing Filters
Filter Warnings
212
 Replacing the Fixture Filter
Cleaning the Base Housing Filter
Tilt lock
213
 214
Cleaning the Internal Projector Filter
 215
Replacing the Lamp
 Replacing the Fuse
Cleaning or Replacing the Front Window
216
 217
Replacing Motor Driver Boards
 Replacing Fixture Base Driver Board
Fixture Head Driver Board
218
 Button Shortcut Commands
Troubleshooting
Status Message Menu Display
219
 Supported Error/Warning Messages
Inactivity Timer
Button Action
 Name Color State Description
System State LEDs
221
 Board LED States
General Troubleshooting Suggestions
 223
Adjustment Buttons on
 224
Frequently Asked Questions
 Chapter Restoring the System
Performing the System Restore
Hardware Requirements
225
 226
 227
 228
 Appendix a DL.2 and Axon DMX Protocol
 Control Function
Channel # DL.2 Axon Function Description
230
 Internal Camera Functions DL.2 fixtures only
 Global Effects
Global Functions Standard, Dual, Single Protocol
 233
Dec Global Effect
 234
 235
 236
Global Effect1
 237
 238
 239
 240
 241
Global Effect2
 Mask Select
Global Mask
242
 Global Image Edge Fade
 Global Viewpoint
Global Keystone Correction
 245
 Graphic 1 Functions Standard, Dual, Single Protocol
Graphic 1 Content Definition
 Graphic 1 Effects
Graphic 1 Synchronization
 248
 249
Dec Effect Mode
 250
 251
Mode 1 overrides tiling on Effect Mode
 252
 253
 254
 Dec
 256
 Graphic 1 Rotation
 Graphic 1 Position
Graphic 1 Scaling
 Graphic 2 Functions Standard, Dual
Graphic 2 Content Definition
259
 Graphic 2 Effects
Graphic 2 Synchronization
260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
Graphic 2 Rotation
 Graphic 2 Position
Graphic 2 Scaling
271
 Graphic 3 Function Standard Protocol
Graphic 3 Content Definition
272
 Graphic 3 Effects
Graphic 3 Synchronization
273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
Graphic 3 Rotation
 Graphic 3 Position
Graphic 3 Scaling
285
 286
 Time Value
Appendix B MSpeed Conversion Table
Sec Dec
Sec
 Hex Sec Dec
Dec Hex
288
 Preparing Custom Content
Appendix C Custom User Content
Encoder Selection
289
 Creating 3-D Objects
Managing Custom Content
290
 Mechanical
Appendix D DL.2 Specifications
 Projector Specifications
Electrical Specifications
Camera Module Specification
Environmental Specifications
 Video Connectors
Cable and Connector Specifications
Peripheral/Network Connectors
DMX and RS-485 Projector Link
 294
 295
Appendix E Safety Information
 296
Appendice E Importantes Informations Sur La Sécurité
 297
Anhang E Wichtige Hinweise Für Ihre Sicherheit
 298
Apéndice E Información Importante De Seguridad
 Vigtig Sikkerhedsinformation
Appendice E Importanti Informazioni Di Sicurezza
299
 300