7

Identifying Program Objects

This chapter describes the debugger's concept of environment, scope and visibilit y rules, and how you can refer to objects outside the scope of the current environment. Topics include:

Understanding blocks and environments Changing the environment Overriding the current language Applying scop e and visibilit y rules Using quali￿ed names

The debugger's online help has more information on how to specify locations, blocks, and environments to the debugger. See the following sections, whic h are located under Common Debugging Tasks :

 

Specifying Locations to the Debugger

 

 

 

 

 

 

Specifying

Blocks to the Debugger

 

 

 

 

 

 

Specifying

Environments to the Debugger

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Identifying Program Objects 7-1