14
simulate the Triton Arpeggiator setting “Arpeggio Type”:
As Played (Fill).

2: R-restart at other end of Phase

If note generation would extend beyond either end of the
playback portion of the Phase, those notes are replaced by
notes within the playback portion, as if the riff restarted at
the other end. (For the more technically oriented, the index
is kept within range using modulo division.) Once the
specified number of events or beats of a time signature are
generated, a Phase Change occurs. This can be used to
simulate the Triton Arpeggiator setting “Arpeggio Type”:
Running Up.

3: W-wrap at either end of Phase

If note generation would extend beyond either end of the
playback portion of the Phase, those notes are replaced by
notes within the playback portion, as if the riff is being
“wrapped around” the end point. (For the more technically
oriented, the index is kept within range by inverting it.)
Once the specified number of events or beats of a time
signature are generated, a Phase Change occurs. This can
be used to simulate the Triton Arpeggiator setting “Arpeg-
gio Type”: Up&Down.

4: B-cycle back from beginning of Phase

Allows “cycling” to occur at the beginning of the playback
portion of the Phase. For example, if the movement
specified by the Index Pattern causes the index to go
backwards beyond the beginning of the playback portion,
“cycling” will occur (the index will automatically be
jumped back into the playback portion by a calculated
amount). If the Phase “Length Mode” is 0: AC-Actual, no
cycling is performed and a Phase Change will immediately
occur.

5: E-cycle back from end of Phase

Allows “cycling” to occur at the end of the playback
portion of the Phase. For example, if the movement
specified by the Index Pattern causes the index to go
forwards beyond end of the playback portion, “cycling”
will occur (the index will automatically be jumped back
into the playback portion by a calculated amount). If the
Phase “Length Mode” is 0: AC-Actual, no cycling is
performed and a Phase Change will immediately occur.

6: BE-cycle back from beginning & end of Phase

Allows the behavior described above at both ends of the
playback portion of the Phase.
Beginning Offset %/End Offset %
Add the following note to the explanation for Phase
Specific Parameters “Beginning Offset%” and “End
Offset%.” (GE p.11)
Not available when “GE Type” (p.13) = 1: Gener-
ated-Gated, unless “Gate Type” (GE p.4, p.13) = 1:
Vel CP. If 2: Generated-Drum, the Note Series can be
applied as pitch bend, discussed elsewhere.
Pattern Parameters
The following parameters have been added to Pattern
Parameters (GE p.12).

Step Transpose Value [-48…0…+48]

Each step of the Phase Pattern may have its own transpose
value (-48…+48), which affects all notes that are generated
during that step. This is cumulative with the Phase
Transpose Value discussed below. For example, if a Step
Transpose Value is -12, and the Phase Transpose Value for
the Phase in use during that step is +24, the overall
transpose would be +12. While this value is not directly
accessible as a GE Parameter, it may be set as part of a GE
and varied by the following 2 parameters:

Step Transpose On/Off [0, 1]

0: Off 1: On

Allows the effect of the Step Transpose Values in each
Phase Pattern Step to be turned on or off for the entire
Phase Pattern.
Template for emulating the operation of the TRITON series arpeggiator parameters “Octave” and “Octave Motion”
123 45678910111213141516 Octave Octave Motion*
0: [0] 000000000000000 1 U D B
1: [0 12] 0 12 0 12 0 12 0 12 0 12 0 12 0 12 2 U B
2: [12 0] 12 0 12 0 12 0 12 0 12 0 12 0 12 0 2 D
3: [0 12 24] 0 12 24 0 12 24 0 12 24 0 12 24 0 3 U
4: [2412 0] 24 12 0 24 12 0 24 12 0 24 12 0 24 3 D
5: [0 12 24 12] 0 12 24 12 0 12 24 12 0 12 24 12 3 B
6: [0 12 24 36] 0 12 24 36 0 12 24 36 0 12 24 36 4 U
7: [3624 12 0] 36 24 12 0 36 24 12 0 36 24 12 0 4 D
8: [0 12 24 36 24 12] 0 12 24 36 24 12 0 12 24 36 4 B
9: [0] 000000000000000 1 U D B (x2)
10: [0 0 12 12] 0 0 12 12 0 0 12 12 0 0 12 12 2 U B (x2)
11: [12 12 0 0] 12 12 0 0 12 12 0 0 12 12 0 0 2 D (x2)
12: [0 0 12 12 24 24] 0 0 12 12 24 24 0 0 12 12 3 U (x2)
13: [24 24 12 12 0 0] 24 24 12 12 0 0 24 24 12 12 3 D (x2)
14: [0 0 12 12 24 24 12 12] 0 0 12 12 24 24 12 12 3 B (x2)
15: [0 0 12 12 24 24 36 36] 0 0 12 12 24 24 36 36 4 U (x2)
16: [36 36 24 24 12 12 0 0] 36 36 24 24 12 12 0 0 4 D (x2)
17: [0 0 12 12 24 24 36 36 24 24 12 12] 0 0 12 12 4 B (x2)
* U = Up, D = Down, B = Both