DC-1Effects
The Church Effect uses a reverberation algorithm, which differs from | Church | |||
ambience in that it does not simulate the reflections of specific halls, but |
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emphasizes rich, smooth reverberant decay in small and medium spaces. It |
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works well for simulating a space with a long reverberation time relative to |
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its size, such as a reverberant chamber, or a church. |
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| Church Parameters | |
Parameter | Initial Value | Range | ||
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MID RT | 1.89 sec |
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BASS RT | 2.36 sec | 0.7, 1.0, 1.25xMID RT |
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HALL SIZE | 30 Meters |
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24ms |
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ROLLOFF | 2.6kHz |
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SPEECH DETECT | ON | ON/OFF |
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CENTER LEVEL | 7 |
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SUBWOOFER LVL | +0dB |
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EFFECT LEVEL |
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CUSTOM |
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MID RT (midrange reverberation time) is the time required for midrange sounds to decay 60dB in level.
BASS RT (low frequency reverberation time) depends on MID RT and is expressed as a multiplier. BASS RT should be set to 1.0 x MID RT for a more natural effect in smaller spaces.
HALL SIZE allows you to select hall sizes of lengths ranging from
ROLLOFF mimics the absorption of the air in the hall and, typically, should begin with a low frequency when simulating larger spaces.
SPEECH DETECT activates a circuit that distinguishes monaural speech from other inputs. Essentially, this control turns down the effect to make speech clearer. Whenever stereo signals are present, the right and left input channels are used independently as inputs to the ambience synthesis. If there is a strong monaural speaking voice present at the same time, this component of the input to the Church effect is reduced while the stereo component is increased.
If the input signal is pure monaural speech the reverb is almost entirely attenuated. SPEECH DETECT is a real benefit to some popular music (where spoken voice, such as rap, occurs along with the music), stereo television and early stereo movies. Any stereo material which was not carefully mixed for surround is a good candidate for playing through the Church effect with Speech Detect on.
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