8

Gaming API and Sound

FileFormatNotSupportedException Constructors

The FileFormatNotSupportedException class defines the following constructors:

public FileFormatNotSupportedException( java.lang.Exception e) – The parameter e is the underlying exception that caused the failure.

public FileFormatNotSupportedException( java.lang.String info) – The parameter info is a String containing information about the failure

public FileFormatNotSupportedException( java.lang.String info, Exception e) – The parameters are info a String containing information about the failure, and e - The underlying exception that caused the failure.

Java Gaming Sound API

BackgroundMusic class objects (from .mid resource file or from bytes array) can be played by using GameScreen.playBackgroundMusic () method.

The following is a code sample to show implementation of the Java Gaming Sound API:

Java Gaming Sound API

import com.motorola.game.*;

public class GS extends GameScreen {

public BackgroundMusic bgm;

public GS()

{

bgm = BackgroundMusic.createBackgroundMusic("vinovata.mid"); playBackgroundMusic(bgm, true);

}

}

Max MIDI Extension Support

Max MIDI Extension Support is an extension of the Gaming API and allows Java Applications the ability to read Max MIDI file types, specifically for the Karaoke application.

61

Page 61
Image 61
Motorola C450, C550, C370 Java Gaming Sound API, Max Midi Extension Support, FileFormatNotSupportedException Constructors