Table of Contents |
|
HTTP | 33 |
TCP SOCKETS | 34 |
UDP SOCKETS | 34 |
IMPLEMENTATION NOTES | 34 |
NOTES | 35 |
7 LCDUI | 36 |
LCDUI API | 36 |
8 GAMING API AND SOUND | 38 |
FUNCTIONAL DESCRIPTION | 38 |
CLASS HIERARCHY | 38 |
BACKGROUNDMUSIC CLASS | 39 |
BackgroundMusic Methods | 39 |
Using BackgroundMusic | 39 |
GAMESCREEN CLASS | 40 |
GameScreen Fields | 40 |
GameScreen Methods | 41 |
Using GameScreen | 43 |
IMAGEUTIL CLASS | 44 |
ImageUtil Fields | 44 |
ImageUtil Methods | 44 |
Using ImageUtil | 45 |
PALLETEIMAGE CLASS | 46 |
PalleteImage Constructor | 46 |
PalleteImage Methods | 46 |
Using PalleteImage | 47 |
PLAYFIELD CLASS | 48 |
Using Static and Animated Tiles | 48 |
Using Sprites | 49 |
Defining View Windows | 49 |
PlayField Constructor | 49 |
PlayField Methods | 51 |
Using PlayField | 54 |
SOUNDEFFECT CLASS | 55 |
SoundEffect Methods | 55 |
Using SoundEffect | 55 |
SPRITE CLASS | 55 |
Animation Frames | 56 |
Sprite Drawing | 56 |
Sprite Constructor | 56 |
Sprite Methods | 57 |
Using Sprite | 60 |
FILEFORMATNOTSUPPORTEDEXCEPTION | 60 |
FileFormatNotSupportedException Constructors | 61 |
JAVA GAMING SOUND API | 61 |
MAX MIDI EXTENSION SUPPORT | 61 |
9 VIBE AND BACKLIGHT | 62 |
VIBE AND BACKLIGHT API | 62 |
10 SMS MO | 63 |
3