EN 22 |
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| DVD963SA |
| Diagnostic Software, Trouble Shooting and Test Instructions | ||||||
5.2 Player Script |
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| Press the OPEN/CLOSE key to proceed to the next test. | ||||||||
5.2.1 Purpose of Player Script |
| 5.2.4 Survey |
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The Player script will give the opportunity to perform a test that |
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will determine which of the DVD player's modules are faulty, to |
| Press 2 keys simultaneously |
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read the error log and error bits and to perform an endurance |
| <OPEN/CLOSE> + <STOP> |
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loop test. To successfully perform the tests, the DVD player |
| Connect to mains |
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must be connected to a TV set to check the output of a number |
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of nuclei. For DVDv2b a |
| INTERACTIVE TESTS |
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speakers and an external video source are necessary to test. |
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To be able to check results of certain nuclei, the player script |
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expects some interaction of the user (i.e. to approve a test |
| DISPLAY PCB |
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picture or a test sound). Some nuclei (e.g. nuclei that test |
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functionality of the Basic Engine module) require that the DVD |
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player itself is opened, to enable the user to observe moving |
| DISPLAY TEST |
| DispDisplay (30a) | |||||||||
parts and approve their movement visually. Only tests within |
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the scope of the diagnostic software will be executed hence |
| LED TEST |
| DispLed (29) | |||||||||
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only faults within this scope can be detected. |
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5.2.2 Contents of Player Script |
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| KEYBOARD TEST |
| DispKeyb (27) | ||||||||
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| REMOTE CONTROL |
| DispRc (28) | |||||||||
The player script contains all nuclei that are useful on a DVD |
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| P50 LOOP BACK TEST |
| DispP50 (60) | ||||||||||
player that is connected to a TV set and help to determine |
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which module of the DVD player is faulty, as well as to read out |
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the contents of the error logs. |
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| MONO PCB |
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| DIGITAL PART |
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5.2.3Structure of Player Script
The player script consists of a set of nuclei testing the three hardware modules in the DVD player: the Display PWB, the Digital PWB, and the Basic Engine.
Nuclei run by the player test need some user interaction. In the next paragraph this interaction is described. The player test is done in two phases:
1.Interactive tests: this part of the player test depends strongly on user interaction and input to determine nucleus results and to progress through the full test. Reading the error log and error bits information can be useful to determine any errors that occurred recently during normal operation of the DVD player.
2.The loop test: this part of the player test will loop through the list of nuclei indefinitely, till the player is reset. The list of nuclei is as follows:
•PapChksFlash
•PapI2cNvram
•CompSdramWrR
•PapS2bEcho
•PapI2cDisp
At the beginning of the tests, the DSW version number will be indicated on the local display of the DVD.
The display will look like the following:
CL 26532053_054.eps 150502
Figure
Pressing the PLAY key will proceed to the slave S/W version display, which is shown on the local display of the DVD player. The display will look like the following:
CL 26532053_055.eps 150502
PICTURE TEST
SOUND 1 TEST SCART DVD TEST
SCART LOOP TEST
SOUND 2 TEST
MONO PCB(SERVO) & BASIC ENGINE
VERSION NUMBER
TRAY TEST
SLEDGE TEST
DISC MOTOR TEST
FOCUS TEST
RADIAL TEST
JUMP TEST
TRAY TEST
ERROR LOG & BITS
LOOP TEST
To exit player test, disconnect from mains
VideoColDencOn (23a)
AudioPinkNoiseOn (20a)
VideoScartSwDvd (55a)
VideoScartSwPass (55b)
AudioSineOn (21a)
BeVer (37)
BeTrayOut/In (43a/b)
BeSledgeOut/In (41a/b)
BeDiscMotorOn (39a/b)
BeFocusOn (38a/b)
BeRadialOn (40a/b)
BeGroovesIn/Mid/Out (42a/b/c)
BeTrayOut/In (43a/b)
LogReadErr (31)
LogReadbits (32)
= Dealer script exclusive of test2
CL 16532162_030.eps 090102
Figure
Figure