6

S E R I A L C O M M A N D S E T

Serial Command Set Usage

Command

Arguments

Description

 

 

 

 

POSition

<input #> [<direction>

Activates the position utility, allowing you to move the

 

<repetition>]

specified input around the output display. The controls for

 

 

the utility are as follows:

 

 

 

i = move up m = move down

 

 

 

j = move left

l = move right

q = quit

 

 

The direction and repetition arguments allow you to repeat a

 

 

movement in one direction without repeatedly pressing the

 

 

key. For example, to move window 1 to the left 20 times,

 

 

you can type:

 

 

 

 

> POS 1 j 20

 

 

 

The actual pixels or lines that a window moves is determined

 

 

by the Setrate command. In the above example, the window

 

 

will move 400 pixels to the left (20 times the default rate of

 

 

20 pixels).

 

 

 

 

Position affects the WDR value for the input.

 

 

 

PRIority

<input # ALL> <1..12>

Priority numbers run from one through the maximum

 

 

number of inputs your SuperView has. Priority one is the

 

 

highest priority level, meaning a window with priority one

 

 

appears "in front of" all other windows.

 

 

If a windows’ priority is increased, the window previously at

 

 

that priority level moves down one and, if necessary, lower

 

 

priority windows also move down. In other words, no two

 

 

inputs can have the same priority level.

 

 

The All argument allows you to change the priority level for

 

 

all inputs at once.

 

 

 

 

RSR

<input#>

Resets the source rectangle (WSR) to default value, that is

 

 

equal to the HACT and VACT measurements of the

 

 

specified input signal. RSR “unzooms” a zoomed image.

 

 

RSR also resets brightness, contrast, gamma, hue, saturation,

 

 

and sharpness values to defaults.

 

 

 

 

SETRATE

<x-rate> <y-rate>

This command determines the number of pixels (x-rate) or

 

 

lines (y-rate) a window will move with the Position

 

 

command.

 

 

 

 

Factory default: x= 20, y= 20

 

 

 

 

SIZE

<input #>

Activates the size utility, allowing you to resize the specified

 

 

input window. The controls for the utility are as follows:

 

 

s = smaller

l = larger

 

 

 

q = quit

 

 

 

 

Size affects the WDR value for the input.

 

 

 

WDR

<input #> <x> <y>

This command sets both the position and size of an input’s

 

<width> <height>

destination rectangle. The <x> and <y> arguments represent

 

 

the monitor coordinates of the rectangle’s top left corner, but

 

 

hardware limitations may cause the actual placement to

 

 

differ slightly from that specified. (When you read WDR for

 

 

any window, the numbers given accurately reflect the state of

 

 

the hardware.)

 

 

 

 

The <width> and <height> arguments represent the pixel

 

 

width and line height of the destination rectangle. The

 

 

rectangle can be positioned and sized so that part of it is

 

 

positioned off the screen. WDR is limited to the output

 

 

resolution of the SuperView (full screen display).

 

 

Example—with an output host resolution of 1024 x 768, set

 

 

window 4 to be full screen:

 

 

 

>WDR 4 0 0 1024 768

 

 

 

Example—place a 100 pixel by 100 line video window at

 

 

column 300, line 400 on the monitor for input window 2:

 

 

>WDR 2 300 400 100 100

 

 

 

 

 

 

32

SuperView 3000 User Manual

May 9, 2002

Page 36
Image 36
RGB Spectrum SuperView 3000 user manual Rsr, Setrate, Size, Wdr

SuperView 3000 specifications

The RGB Spectrum SuperView 3000 is a cutting-edge solution designed for multi-source video wall applications, offering unparalleled performance and flexibility for diverse industries, including control rooms, broadcasting, and corporate environments. This display processor harnesses advanced technologies to deliver superior video management capabilities, making it a preferred choice for professionals in need of high-resolution visual outputs.

One of the standout features of the SuperView 3000 is its ability to support a vast range of video formats, allowing for seamless integration of multiple source types. This includes HDMI, DisplayPort, DVI, and analog inputs, ensuring compatibility with a variety of devices from PCs to cameras. The system is engineered to handle resolutions up to 4K, providing crisp and vibrant visuals that enhance the viewing experience.

Another significant characteristic of the SuperView 3000 is its powerful processing capabilities. The unit can manage multi-window layouts, enabling users to display numerous sources simultaneously on large video walls. This is particularly beneficial in environments where real-time information dissemination is critical, such as in emergency operation centers or newsrooms.

The SuperView 3000 leverages a modular architecture, allowing users to configure the processor according to specific needs. This scalability is a key advantage, as it can grow with the requirements of an organization. Whether using a small setup with a few screens or a massive installation with dozens of monitors, the SuperView 3000 can adapt to varying scale and complexity.

User-friendliness is another hallmark of the SuperView 3000. The system includes intuitive software that facilitates easy content management and layout design. Operators can quickly arrange sources, transition between layouts, and implement real-time adjustments, all from a straightforward interface. This ease of use minimizes the learning curve and boosts operational efficiency.

With robust reliability and comprehensive support, including redundancy features and network management tools, the SuperView 3000 is engineered for continuous operation in demanding environments. Its versatility and performance make it an invaluable asset for any organization looking to enhance their visual communication capabilities. In summary, the RGB Spectrum SuperView 3000 stands out as a premier choice for advanced video wall processing, offering a suite of features designed to meet the diverse needs of modern enterprises.