typical mistakes, enabling the beginner to strengthen his game against the human opponents he’s likely to face! On some of the weaker Fun Levels, the computer will not only leave pieces un- guarded, but it might actually try to lose material. As the levels get higher, they give away material less consistently. They progressively start to consider the material worth of pieces more and more, and eventually only occasionally give pieces away. On the upper Fun Levels, the computer won’t actually give away material, but it will play more like a beginner who has learned the basics of the game. You might still see it make errors such as opening itself up to threats of check or checkmate. Why not explore all the Fun Levels—and try to learn from the computer’s mistakes!

COMPETITION LEVELS

 

5.2 Casual Play Levels

 

Level

Average Time per Move

Display

61

1 second per move

<00:01/move>

62

2 seconds per move

<00:02/move>

63

5 seconds per move

<00:05/move>

64

10 seconds per move

<00:10/move>

65

15 seconds per move

<00:15/move>

66

30 seconds per move

<00:30/move>

67

45 seconds per move

<00:45/move>

68

1 minute per move

<01:00/move>

69

2 minutes per move

<02:00/move>

70

3 minutes per move

<03:00/move>

When you choose one of the above levels, you’re selecting an average response time for the computer. Note that the response times are averaged over a large number of moves. In the opening and the endgame, the computer will tend to play faster, but in complicated middlegame positions, it may take longer to move.

5.3 Tournament Levels

 

 

Level

Number Moves/Total Time

 

Display

71

40 moves in 1 hour 20 min

< 40 in 1:20 >

72

40 moves in 1 hour 30 min

< 40 in 1:30 >

73

35 moves in 1 hour 45 min

< 35 in 1:45 >

74

40 moves in 1 hour 45 min

< 40

in 1:45 >

75

35 moves in 1 hour 30 min

< 35

in 1:30 >

76

40 moves in 2 hours

< 40

in 2:00 >

77

45 moves in 2 hours 30 min

< 45

in 2:30 >

18

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Saitek chess manual Casual Play Levels, Tournament Levels