-- Game Mixing
You can mix the sound from the component
connected to the GAME INPUT jacks with
another function such as CD, tape, radio or MD
connected to this svstern.
1
2Select the source sound you want.
Press GAME MIXING repeatedly,
Each time you press the button, the level of
the game sound changes cyclically as
follows:
MIXING LOW --+ MIXING MID ---+
MIXING HIGH ---+ MIXING OFF
Notes
If you sta*t recording while Game Mixing is
activated, Game Mixing is canceled To record the
mixed sound, press GAME MIXING after step 4 of
"Recording on a tape manually" on page 21, and then
pless REC PAUSE/START to start the recording.
Game Mixing does not flmction during CD S>_lchro
Recording.
• During Game Mixing, when "TAPE A" or
"TAPE B" fimction is selected, you will not hear any
sound flora GAME INPUT if you use the AMS
fimction
Tips
The GAME MIXING indicator lights up while Game
Mixing is activated.
Once Game Mixing is activated, it will renmin active
while the powa is on even if the source solmd is
changed
You can sing along with any nmsic source. You
need to connect an optional microphone.
1Turn MIC LEVEL to MIN to turn down
the microphone volume.
2 Connect an optional microphone to MIC
jack.
Adjust the volume while playing the
music.
4Adjust the microphone volume by
turning MIC LEVEL.
After you have finished
Turn MIC LEVEL to MIN and disconnect the
microhone from MIC jack.
Note
When "TAPE A' or "TAPE B" function is selected
you will not hear any sound output flora microphone if
you use the AIMS fimction
Tips
You can mix and recold sound flora miclophone
after step 2 To record the sound, see "Recording on
a tape manually" on page 21. To stop recording,
press •
If acoustic feedback (howling) occurs, move the
microphone away flora the speakers or change the
direction of the microphone
If you want to record your voice through the
microphone only, you can do so by selecting the CD
fimction and not playing a disc.
When high level sotmd signals are input, the system
automatically adjusts the recording level to prevent
distoltion of the recorded sound signal (Auto Level
Cont!ol flmction).
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