Customizing Sound Fields

By adjusting the surround parameters and the tone characteristics of the front speakers, you can customize the sound fields to suit your particular listening situation.

Once you customize a sound field, the changes are stored in memory indefinitely (unless the receiver is unplugged for about two weeks). You can change a customized sound field any time by making new adjustments to the parameters.

See the table on page 36 for the parameters available in each sound field.

To get the most from multi channel

surround sound

Position your speakers and do the procedures described in “Multi Channel Surround Setup” starting on page 16 before you customize a sound field.

Adjusting the surround parameters

The SUR menu contains parameters that let you customize various aspects of the current sound field. The settings available in this menu are stored individually for each sound field.

1Start playing a program source encoded with multi channel surround sound.

2Press SUR.

The button lights up and the first parameter is displayed.

3 Press the cursor buttons ( or ) to select the parameter you want to adjust.

4Turn the jog dial to select the setting you want.

The setting is stored automatically.

Effect level (EFFECT)

Initial setting : (depends on sound mode)

This parameter lets you adjust the “presence” of the current surround effect.

Wall type (WALL)

Initial setting : midpoint

When sound is reflected off soft material, such as a curtain, the high frequency elements are reduced. A hard wall is highly reflective and does not significantly affect the frequency response of the reflected sound. This parameter lets you control the level of the high frequencies to alter the sonic character of your listening environment by simulating a softer (S) or harder (H) wall. The midpoint designates a neutral wall (made of wood).

Reverberation (REVB.)

Initial setting : midpoint

Before sound reaches our ears, it is reflected (reverberated) many times between the left and right walls, ceiling, and floor. In a large room, sound takes more time to bounce from one surface to another than in a smaller room. This parameter lets you control the spacing of the early reflections to simulate a sonically larger (L) or smaller (S) room.

The reverberation can be adjusted from REVB. S. 1 ~ REVB. S. 8 (short) to REVB. L. 1 ~ REVB. L. 8 (long) in 17 steps.

The midpoint (REVB. MID) designates a standard room with no adjustment.

Surround Enjoying Sound

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