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PERFORMANCE STORE[STORE]
When you’re satsfied with a new performance combination you’ve created in the
performance edit mode, use the store function described below to store the new
performance combination to an internal or card memory location.
When you’ve finished editing, return to the normal performance play mode
(press the [PERFORMANCE] key), and before selecting a different mode or
performance combination press the [STORE] key. You can now use the
MEMORY, GROUP, and NUMBER keys (or the [CS2] slider) to select the
memory location to which your new performance combination is to be stored.
Since any changes you have made via the LAYER VOICE EDIT MENU
(page 26) will be stored as voice data, it is also possible to specify the voice
memory loactions to which the voice data from each layer will be stored. The
[F5], [F6], [F7], and [F8] function keys select the layer A, B, C, and D layer
voices, respectively. The corresponding layer and voice name appears on the
upper display line. With the cursor in the appropriate position you can use the
MEMORY, GROUP, and NUMBER keys (or the corresponding slider) to select
the memory location to which each voice is to be stored. A “u” appearing next
to one of these voice numbers means that the voice is currently used by an-
other performance combination, and therefore any changes to that voice will
affect the performance combination in which it is used. For more information
press the [SHIFT] key for a list of names of other performance combinations
that use the voices assigned to each layer.
Once the store location has been specified, press [ENTER/YES] to begin
the store procedure. The following confirmation display will appear:
F1
CS1
F2
CS2
F3
CS3
F4
CS4
F5
CS5
F6
CS6
F7
CS7
F8
CS8
Press [ENTER/YES] again to confirm that you want to go ahead with the
store operation (which will erase all previous data in the specified memory
location), or press [EXIT/NO] to cancel.
When the performance data has been stored, “Completed!” will appear
briefly on the display, then the display will return to the mode that was en-
gaged prior to calling the store function.
PERFORMANCE EDIT MODE / STORE