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ZOOM B9.1ut
Effect Types and Paramet ers

Air

This effect reproduce s the ambience of a ro om, to create spati al depth.
PARM1 PARM2 PA RM3 PARM4
Size
1 – 100
Re ex
0 – 10
Tone
0 – 10
Mix
0 – 100
Adjusts the size of the simulated
space.
Adjusts the amount of re ections
from the wall.
Adjusts the tonal quality of the
sound.
Adjusts the level of the effect sound
mixed to the original sound.

Loop

This effect lets you hold a so und that has been p layed and repeat it i n a loop. When the ef fect is enabled , the function foot s witch 3 is assigne d to
the LOOP function. By pressi ng the switch, the so und can be played in a lo op.
PARM1 PARM2 PA RM3
Time
10 – 5000ms
Mix
0 – 100
Mode
Trg, Hol d
Sets the hold time. Adjusts the effect sound mixing
ratio.
Selects either "Trg" (sound is held
while switch is pressed) or "Hold"
(one press to start hold and one
more press to stop) as sound
generation mode.

SOS (Sound-on-Sound)

This effect allows recor ding multiple laye rs while playin g the recorded co ntent in a loop. When t his effect typ e is enabled, the sp ecial SOS
functions STOP and REC are as signed to functi on foot switches 2 an d 3. For details, se e page 54
PARM1 PARM2
Time
Mn
Mix
0 – 100
Speci es the recording time. With the "Mn" setting, pressing the function
foot switch 3 once will start recording and pressing it again will stop
recording. With a setting other than "Mn", the combination of current BPM
setting and note symbol determines the recording time.
Adjusts the effect sound mixing
ratio.
REVERB module
This module comprises va rious kinds of rever b, early re ections, and multi-tap d elay.

Hall

This reverb effect simula tes the acoustic s of a concert hal l.

Room

This reverb effect simula tes the acoustic s of a room.

Spring

This effect simulates a sp ring-type reve rb.

Arena

This reverb effect simula tes the acoustic s of a large venue suc h as a sports are na.

TiledRoom

This reverb effect simula tes the acoustic s of a tiled room.

ModernSpring

This effect simulates a br ight, transpa rent spring-t ype reverb.
The above six effect types have the same pa rameters.
PARM1 PARM2 PA RM3 PARM4
Decay
1 – 30
Pre Delay
1 – 100
Tone
0 – 10
Mix
0 – 100
Sets the duration of the reverb.
Adjusts the delay between input of
the original sound and star t of the
reverb sound.
Adjusts the tonal quality of the
sound.
Adjusts the level of the effect sound
mixed to the original sound.

E/Re ection (Early Re ections)

This effect isolates onl y the early re ection componen ts of the reverb.
PARM1 PARM2 PA RM3 PARM4
Decay
1 – 30
Shape
-10 – 10
Tone
0 – 10
Mix
0 – 100
Sets the duration of the reverb.
Adjusts the envelope of the effect
sound. In the negative range, the
envelope is reversed. At 0, the
effect is a gate reverb. In the
positive range, the envelope is an
attenuating envelope.
Adjusts the tonal quality of the
sound.
Adjusts the level of the effect sound
mixed to the original sound.