
Programmer’s Guide, cont’d
Command/Response Table
Symbol Definitions:
= Carriage return/line feed
= Carriage return (no line feed)
•= Space
X1
X2
X3
X4
X5
X6
X7
X8
X9
X10
X11
= Input number | 01 | – 08 (CrossPoint 84, 88); |
| Input and output numbers in | |||
| 01 | – 12 (CrossPoint 124, 128); |
| commands may be entered as | |||
| 01 | – 16 (CrossPoint 168, 1616) | either | ||||
= Output number | 01 | – 04 (CrossPoint 84, 124); | All input and output numbers | ||||
are specified as | |||||||
| 01 | – 08 | (CrossPoint 88, 128, 168); | ||||
| in the response. | ||||||
| 01 | – 16 | (CrossPoint 1616) | ||||
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= Input number (for tie) | 0 | – maximum number of inputs (0=disconnected) | |||||
= Audio gain | 0 | – 9 (1dB/step) |
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= Audio attenuation | 1 | – 15 (1dB/step) |
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= Numeric dB value |
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= Preset number | 00 | – 16 | (0 = current configuration) |
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= Preset number | 01 | – 16 |
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= Mute status | 0 | = no mute, 1 = video mute, 2 = audio mute, 3 = V and A mute |
=Executive mode, mute 1 = on; 0 = off
=Controller software version number to second decimal place
Command/response table for SIS commands
Command | ASCII Command | Response | Additional description |
| (host to switcher) | (switcher to host) |
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Create ties |
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Tie input | X3 | to output | X2 | , A & V |
| X3 | * |
| X2 | ! |
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Example: | 1*3! |
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Tie input to output, RGBHV only |
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| & |
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| X3 |
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Example1: | 10*4& |
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Tie input |
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| , video only |
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| % |
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X3 | X2 |
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Example1: | 7*5% |
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Tie input |
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| , audio only |
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| * |
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| $ |
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X3 | X2 |
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Example: | 12*8$ |
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Quick multiple tie |
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| Q |
| * |
| !… |
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| Esc | X3 | X2 | X3 | |||||||||||||
Example: |
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| Q3*4!3*5!3*6! | ||||||||||||||
| Esc | ||||||||||||||||
Tie input to all outputs |
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| ! | ||||||||||||||
| X3 | ||||||||||||||||
Example: | 5! |
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| Out | X2 | •In | X3 | •All |
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| Out03•In01•All | Tie input 1 A & V to output 3. | ||||||||
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| •RGB | Audio breakaway. | ||||
X2 | X3 | ||||||||||
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| Out04•In10•RGB | Tie input 10 RGB to output 4. | ||||||||
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| Out |
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| •Vid | Audio breakaway. | ||||
X2 | X3 | ||||||||||
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| Out05•In07•Vid | Tie input 7 video to output 5. | ||||||||
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| Out |
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| •Aud | Audio breakaway. | ||||
X2 | X3 | ||||||||||
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| Out08•In12•Aud | Tie input 12 audio to output 8. | ||||||||
* |
| ! Out•Multi•In•Multi•All |
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X2 |
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| Out•Multi•In•Multi•All | Tie input 3 to outputs 4, 5, and 6. | ||||||||
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| Out•Multi•In |
| •All |
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| X3 |
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| Out•Multi In05•All | Tie input 5 to all outputs. |
Audio input gain and attenuation
Set audio input gain to +dB value | X1 | * | X4 | G | In | X1 | •Aud= | X6 |
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Example: | 1*2G |
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| In01•Aud=+02 | Set input 1 audio gain to +2dB. | |||||
Set audio input attenuation to |
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| g | In |
| •Aud= |
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X1 | X5 | X1 | X6 |
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Increment gain up |
| {G | In |
| •Aud= |
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X1 | X6 |
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Example: | 5 {G |
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| In05•Aud=+03 | Audio input 5 level incremented | |||||
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| from +2dB to +3dB. |
Decrement gain down |
| }G | In |
| •Aud= |
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| X6 |
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X1 | X1 |
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Example: | 7 }G |
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| Audio input 7 level decremented | ||||||
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| from |
1The & tie command for RGB and the % tie command for video can be used interchangeably on the CrossPoint models.